Tag Archives: video games

The Terror of Terraria

Today we learned (once again) the perils of permitting a 4-year-old to play the iPad.

All three of our boys love Terraria. The teen works with his friends to take down bosses and sometimes permits middle son to help. Middle son proudly informs us all what accomplishments he’s made and sometimes even succeeds in making the teen jealous. And our wee guy runs around telling us that he wants whatever cool things we happen to have (and squealing with infectious delight at whatever he finds).

And all three express their creativity in unique ways, whether it’s a large structure full of traps and lava to grind up monsters into gold coins, a strange combination of clothes and items to give their character a funny appearance, or a silly house built into the sky.

But the happiness could not last…

What could this mean? Clicking "Yes" always seems to work well...
What could this mean? Clicking “Yes” always seems to work well…

I stepped out of the bedroom to discover my middle son sitting on the couch heartbroken and my little guy hiding in his big sister’s bedroom awaiting the trouble he knew he was in.

Alas, no amount of defensive armor or powerful magic gear will protect against the mighty delete button. Somehow, he purged my middle son’s primary character. Dozens of hours of advancement and effort, permanently gone at the touch of a finger on the iPad’s surface.

I was pleasantly surprised to find out that the little one did the right thing once he realized he’d done wrong. He went to his older brother, apologized, and confessed what happened–without anyone telling him to do so.

We discussed the consequences of what happened. After the initial emotion, they calmed down and made up. And then we formed a plan to help make sure no similar accidents happen in the future. I spent some time playing to help my son find a few of the items he lost, and his new character is caught up pretty well.

My wife commented that life sure is different for our four year old compared to what she experienced at that age. There wasn’t any “Johnny deleted my saved game” or “Sarah’s saying mean things over Xbox Live.”

But age-old principles still apply. When we do something wrong, we own up to it and make it right.

This reminded me of a phenomenal post on Penny Arcade, a (frequently vulgar and crass and rude) web comic I follow, written and drawn by video game aficionados. The artist spent an evening doing a presentation and Q&A for his local Parent Teachers’ Association. It’s a long but well-written discussion about rules for game time and social interaction.

If you’re a parent whose knowledge of your kids’ hobbies is “they play the Minecrafts and Call of Duty on that Game Box One thing,” then this is definitely for you. But if you’re like me and my wife, and have struggled with questions like “how much game time is too much” and “what can I let the kids do online” then that link gives some great insight.

I’d love to hear your thoughts and experiences too. What has changed the most in your opinion since you were a child? What would you add to Mike’s thoughts in the Penny Arcade link?

New Challenges

Time flies when you’re having fun… or raising kids.

I recall looking down at a crying pink mass of baby as a brand new dad, unable to fully grasp all the changes about to take place, wondering how much I didn’t know, unsure of how I would become the father my daughter deserved.

It's a natural reflex... but it still hits right in the feels.
It’s a natural reflex… but it still hits right in the feels.

Then, in a hesitant and uncertain effort to help keep Deborah still while the nurses cleaned her up, I gingerly took hold of her hand. And she wrapped her tiny finger nubs around one of mine and held tight. And her cries started to quiet down.

That was over thirteen years ago. “Almost fourteen,” Deb would say.

She soon became a big sister to our first son, Jonathan. When we discussed baby names for boys, I thought of David and Jonathan in the Bible – the friendship and closeness they shared. While I know that a parent is not always able to be their child’s friend instead of disciplinarian, I still focused on the hope that my son and I will enjoy a healthy relationship as he grows into maturity.

A few years after Jonathan, Justin was born, his name meaning “Righteous” and “Justice.” And two years ago, we welcomed Judah into our family, whose name means “Praise.”

Life easily becomes a blur of day-by-day responsibilities. Exhaustion sets in, and by the end of a busy day, it’s too easy to get caught up getting the kids to bed and catching a breather before going to sleep to face the next day. Individual days often go by slowly, working at the office or in the home, taking care of dinner and the children’s needs, trying to carve out family time, finishing all the chores and responsibilities, and ushering kids to bed.

But the years flash by when we’re not paying attention.

About a week ago, Deborah was playing Rock Band 3 and some of the various Guitar Hero games. And I discovered she had switched over to Hard difficulty. The jump from Medium to Hard is significant as it incorporates more buttons to press, more notes to hit, and all at a faster pace. Yet she was performing songs smoothly, something of which she never used to be capable.

We played some songs together, challenging each other to see who could get the best performance. She kept up and beat me several times. Then we switched to Street Fighter, and once again I was surprised to find that she put up a fight. In fact, unless I was playing one of the two characters I’m best with, I was really working hard to win.

The bear is one of my favorites if I'm just messing around... because, come on. A BEAR.
The bear is one of my favorites if I’m just messing around… because, come on. A BEAR.

If you’re not familiar with the old-school Street Fighter games at the arcade, whenever a second player puts in a quarter and starts a game against the current player, a message pops up with a shout saying, “Here comes a new challenger!”

That’s what I was hearing in my head as Deborah defeated me a few times.

I can’t wait to get out of my cast and take her on in basketball, which has rapidly become her other favorite game.

Jonathan is no slouch, either. But his strengths are more mechanical. He loves building things, whether with Legos or with various electronics he takes apart (with supervision). Yes, he loves destruction too. He regularly surprises us with new constructs, and briefs us on the multiple special features and components he builds in to each one.

His favorite video game is Plants Vs. Zombies, but he still has that problem-solving mechanical eye when he watches me play. I was working my way through the new Tomb Raider, and at several points where I would be stuck considering how exactly to solve a puzzle, he walked in, looked it over, and pointed out the solution as if it was the most natural and obvious answer. Humbling, for sure.

Justin’s biggest strength seems to be living up to his name, as the family “Fairness Police.” Maybe it’s middle-child-syndrome rearing its ugly head, but Justin definitely protests any imbalance in chores or in rewards. He balances that with giving the most hugs ever (like constantly), so I guess it all works out.

Even Justin has some mad skills with his favorite games. We recently loaded Sonic Dash onto the iPad, and Justin started playing it with glee. It took me several days to get to the point where I could even match his high score, and honestly, that’s probably because I used the coins you earn in-game to upgrade scoring abilities. Justin hasn’t played in a bit; I’m afraid to see what he’ll do with the new powers in game.

Judah is still pretty young, so I’m not sure what skills he’s going to demonstrate. He sure loves to dance and sing to music – fitting based on his name and based on his parents’ musical abilities. He absolutely loves to sit at the piano with me and play (read: pound) notes… but that’s probably true of any two-year-old.

I don’t yet know what to expect from him. However bittersweet it may be, I know that the years will go by in a flash, and in no time, he’ll be showing us where his strengths lie. I want to say I can’t wait to see it, but “almost fourteen” years have flown by already.

I can wait and take it slow, one challenge at a time.

Game Design Tip

So… in between writing projects and talking with my kids and chatting with my wife, I decide to unwind from a busy day by shooting down some planes in the latest Ace Combat game.

I’ve always been a fan of Ace Combat games, despite their lack of realism. Sorry, modern fighters don’t get to carry 200 missiles.

But this… this isn’t unwinding. This is winding me up to a rage.

I cast “Conjure Sukhoi, Rank 5”

Video game developers, please take note. Conjuring Su-27s in mid-air right over my airbase each time I shoot one down is NOT the same as making a challenging level. A four-ship formation of Su-27s can’t simply appear behind the transport I am required to protect. In real life, they have to come from somewhere, and we’d probably have indications of that long before they are 100 feet off the tail of the transport.

That’s actually how it went.

I shot down the two or three fighters that were chasing my ally.

A fighter magically appeared behind my aircraft to chase the transport.

I shot him down. Another Su-27 appeared to my right.

I shot him down. Another appeared off the transport’s nose.

“He turned me into a fireball!
… I got better.”

I was shooting him down when the transport landed, and the process repeated itself from the beginning, as I now had to save a second transport.

Then a third.

Then a fourth… but this time it was ground forces that popped up out of nowhere.

There’s no reward in this kind of game design for doing well. I don’t get a breather from constant attacks by killing everyone. They just regen right in my airspace, like some horrible Weapons School exercise.

That’s not challenge. That’s punishment.

And while I’m ranting at video game developers (who I know will never read this–leave me alone, this is cathartic), here’s one more tip:

Ground forces also don’t just rise up from the dirt a thousand feet from the base border… unless I’m actually fighting the zombie apocalypse. I don’t remember the cutscene that came before this mission, but I’m pretty sure there were no zombies.

Ace Combat: Bath Salts