Tag Archives: zombies

Game Design Tip

So… in between writing projects and talking with my kids and chatting with my wife, I decide to unwind from a busy day by shooting down some planes in the latest Ace Combat game.

I’ve always been a fan of Ace Combat games, despite their lack of realism. Sorry, modern fighters don’t get to carry 200 missiles.

But this… this isn’t unwinding. This is winding me up to a rage.

I cast “Conjure Sukhoi, Rank 5”

Video game developers, please take note. Conjuring Su-27s in mid-air right over my airbase each time I shoot one down is NOT the same as making a challenging level. A four-ship formation of Su-27s can’t simply appear behind the transport I am required to protect. In real life, they have to come from somewhere, and we’d probably have indications of that long before they are 100 feet off the tail of the transport.

That’s actually how it went.

I shot down the two or three fighters that were chasing my ally.

A fighter magically appeared behind my aircraft to chase the transport.

I shot him down. Another Su-27 appeared to my right.

I shot him down. Another appeared off the transport’s nose.

“He turned me into a fireball!
… I got better.”

I was shooting him down when the transport landed, and the process repeated itself from the beginning, as I now had to save a second transport.

Then a third.

Then a fourth… but this time it was ground forces that popped up out of nowhere.

There’s no reward in this kind of game design for doing well. I don’t get a breather from constant attacks by killing everyone. They just regen right in my airspace, like some horrible Weapons School exercise.

That’s not challenge. That’s punishment.

And while I’m ranting at video game developers (who I know will never read this–leave me alone, this is cathartic), here’s one more tip:

Ground forces also don’t just rise up from the dirt a thousand feet from the base border… unless I’m actually fighting the zombie apocalypse. I don’t remember the cutscene that came before this mission, but I’m pretty sure there were no zombies.

Ace Combat: Bath Salts

Maybe Lego is Eevil too

For the sake of writing some blogs related to D&D, I liked the idea of pointing out some of the awesome products Paizo has produced, calling them “eevil” as a joke, because DANG IT STOP TAKING ALL MY MONEY GIVE ME THAT NEW MAP PACK AND THOSE MINIS.

Today, as a favor to my two older boys, we went to www.Lego.com in order to sign them up for a free magazine.

One of them is obsessed with Ninjago — a fighting game with Lego men holding weapons on special bases that spin like tops.

One of them is the true Lego maniac, the boy who grabs me every day and pulls me to his room to show me the new robot / spaceship / pirate / helicopter / Firefly-class playset he’s built.

Yes, really. My son and my daughter cooperated to build themselves a Serenity playset.

Sooner or later, I’ll post about our attempts at Lego D&D, and I have several pictures of some of the pieces we used to make that possible. I’ve included one as an example.

Lego Kaalistera
Lego D&D Assassin

Anyway, I made a horrible discovery on the Lego site.

As if Lord of the Rings sets — with a little Lego Gollum (squeee!) —

Let’s try that again.

The link is worth checking out, if you’re interested in the sets at all. They have videos describing the sets and all the special features meant to match the movies. The designers (some of whom seem hilariously out of their element doing that whole “trying to interact with people” thing) even take some time to play with the sets.

And again, Lego Gollum.

As if those weren’t enough reason to waste all my disposable income for the month, now I find that they’re going to be putting out a line of Lego Monster Hunters.

There are vampires, swamp things, mummies, ghosts, werewolves, mad scientists with stitched-together animated flesh creations (a la Frankenstein)…

And zombies, just in time for the Zombie Apocalypse of 2012. (Lego Bath Salts not included.)

Briiiiiiiicksss….
Briiiiiiiiiiickssss….

And there are of course heroes ready to hunt these monsters and stop their evil plots (hence the name of the line). The heroes struck me as kind of “meh” but their vehicles and gadgets looked pretty sweet.

For the kids, I mean. They looked sweet to the kids.

Think of the children.

So, while tooling around the website, showing my kids all the things they will probably never own, my son points out the word “Video Game.”

ORLY?

Yes. LOTR has a Lego game coming out at some point.

And there’s Lego Batman 2, the mere sight of which was enough to explode my six-year-old’s mind.

And there’s a bunch of others that I won’t get into, because I haven’t looked at them yet and I don’t want to because that leads to using credit cards down at GameStop and children whining at me asking for the 360 controller so they can play while I “check out the game” as a responsible parent should, and then my wife has to intervene because “Why are the children crying and what happened to Justin’s birthday present–are you playing his game?”

Bad all around.

Of course, looking at these amazing sets coming out soon, I asked, “How much does blood plasma sell for and how much can I survive donating?”  And I had the natural “old parent” reaction of, “You kids don’t know how good you have it! Back in my day, we never had stuff like this!”

I actually remember the very first Lego set I ever saw or paid any attention to: it was probably 1983 or so, and as part of some church function, there was a gift exchange. I received a sweet little Lego space set, from the glorious days before Lego even had actual horses with their Castle sets.

Check out the steering wheel!                                  Every spaceship needs one.

 

In my search for a picture of the model, I found Brickipedia, which was a sweet stroll down memory lane.

I spent hours at my friend’s house orchestrating the destruction of Lego City. He had a few of the huge building play sets, like the gas station, police headquarters, fire department, and some kind of house. We got together a bunch of vehicles and began plowing them into the buildings from a distance. The game was that you couldn’t simply smash the vehicle into a building. You had to roll it from a few feet away. Bricks flew everywhere, but those sets were built sturdy. It took quite some time to bring those buildings down.

I remember working really hard to earn a prize from Sunday School in 4th grade. The deal was that the winner would get a $25 gift certificate at Toys’R’Us, and this was when the Lego Castle sets with Robin Hood style minifigures first came out. I ended up getting a camouflaged fortress that looked like a small hill with a tree, but had a secret door and hatch you could open up to reveal the hidden shelter inside.

I recall seeing new Kingdoms sets at the Base Exchange a few years ago, with giant trolls and angry orcs and and skeleton armies arrayed against the forces of good. On top of that, there was a dwarf mine, with a pulley and a forge and a little track for a mine cart to roll on. My wife surprised me by purchasing pretty much every set, and we had them built on the coffee table for a little while until the kids destroyed them.

Lego has been a part of my life almost as long as I can remember.

So if I’m willing to call Paizo “eevil” because I keep buying their products…

Then Lego must be the Devil, sparkling like a vampire from Twilight, with a Hitler mustache and Rick Astley’s red hair, singing “Never Gonna Give You Up” while dancing the Macarena in Nazi jackboots.

And they’ll still get my money.

So how about you? What’s your first experience with those eevil little bricks?