Category Archives: General

One of Them

Humanity is never so beautiful as when praying for forgiveness, or else forgiving another. – Jean Paul

“I got a way out, I got an idea — I figured out a way to get ridda all the lesbians ‘n’ queers. Ya build an electric fence…”

You’ve probably heard this quote in the last few weeks, or perhaps you’ve seen a video of a sermon posted to YouTube. It’s a bit old by now… ancient, really, by modern standards. But this topic has been bouncing around in my head and on my computer screen for a while now.

A North Carolina pastor decided to “solve” the “problem” of homosexuals through what amounts to concentration camps. In the firestorm of protest and controversy, he is (as of this writing) holding to his guns about what he has said on the subject of homosexuality. From the sermon video, “The Bible’s agin’ it, God’s agin’ it, I’m agin’ it, and if ya got any sense, you’re agin’ it too.”

A noted theologian and leader in arguably the most dominant Christian denomination in America expressed his concerns on this pastor’s frightening “solution,” yet also felt the need to state that homosexuality is the key moral issue facing America at this time.

Notable media attention has shown us kids who commit suicide rather than deal with the bullying and mockery they face when their sexual preference is made public. We read about school districts whose vague policies on bullying and sexual preference instill fear in the teachers and staff instead of providing healthy avenues of correction and discipline. We see that even though homosexuals are now permitted to serve openly, part of the “deal” that enabled that policy change was a less-publicized agreement to prevent these servicemembers, once married, from enjoying the housing benefits that heterosexual couples (and even single military members) are afforded without a second thought. And a few weeks prior to the “electric fence solution” grabbing the spotlight, we had another pastor talking about physically knocking sense into a child that acts outside normal cultural and societal standards, gay or straight.

And if that all wasn’t enough, we have Westboro Baptist Church running around letting everyone know that “God hates fags.” Even though we might try to distance ourselves from Westboro, or claim that they’re not really “true Christians,” the rmajority of the world will see their signs and hear “Baptist Church” instead of “fringe element.” Clearly homosexuality is the bright blip on the Christian moral radar lately.

Like anything else, there are debates about the Bible and more importantly the New Testament being against homosexuality and to what degree. That’s not my point here.

My point is that when the Christian community focuses so strongly on one particular issue, we make a tremendous tactical blunder. We try to win one battle, and risk losing the war.

In fact, we forget exactly what war we’re supposed to be fighting.

In the movie, “We Were Soldiers,” a young lieutenant is leading his patrol through a patch of jungle in Vietnam, when his men come under fire from the enemy. Brash and hungry for glory, he tells his men to charge the enemy position. Then suddenly, his men realize that they are cut off from their allies and surrounded on all sides. Memory fails me, but I believe in the end only a couple of members of the lieutenant’s unit survive the difficult night.

It seems to me that the Church often charges hills, ready to “really impact society for Christ.” If we don’t anticipate some triumphant “victory” over the cultural “evil” in our crosshairs, we at least seem convinced we can snatch a few souls from the jaws of hell if only we tell everyone how horrible ________ (fill in the blank) is.

Years ago, it was heavy metal, and Dungeons and Dragons, and MTV. Then it was Harry Potter and Pokemon and video games. Somewhere in there, I remember ouija boards and Magic the Gathering cards. All along the way, abortion has been a key issue. And for almost as long as I can recall, anything to do with homosexuals was on or near the top of the list of spiritual dangers.

Every time, the Christian community (at least what I was familiar with) would get up in arms over the wicked nature and powerful influence of these various subjects. We would talk about how evil they were, and how misguided or intentionally evil those were who got involved in these different activities.

Look back over the list; how many of these controversies were dramatically affected by Christian protests and warnings to anyone willing to listen?

It’s wasted effort that misses the point of the Gospel.

I get the point many of my fellow believers are making: we cannot simply ignore sin. Jesus didn’t do that. He didn’t say to the woman caught in adultery, “Hey, no big deal, I know your heart, go on, keep living this way, I love you.”

He said, “Go and sin no more.” We can’t ignore that.

But I think some of my fellow believers forget where we came from. Growing up in church or in a “Christian” environment, growing up without doing any of the “really bad” sins, maybe it’s easy to look at other people and say, “Wow, you are LOST.” Maybe it seems right to look at them as dirty rotten sinners or something.

It’s not right. We can’t look at others that way. Or at least, we can’t look at the rest of the world as anything other than what we ourselves were before Christ changed us.

All of us are in the same category, according to the Bible. Nobody gets by on their good deeds and winning personality. All have sinned and fall short of the glory of God. All can be justified freely by grace through faith in Christ.

It doesn’t really matter what I did or who I was.

The focus is on who God is and what He’s done.

And when I become a Christian, it still isn’t about who I am now and what I’m doing now. It’s still about who He is and what He’s doing.

So instead of seeing me and mine as “us” in a battle against “them,” whoever “they” may be this year…

How about starting to see myself as “one of them” instead?

Because even though the pastor in North Carolina forgets this, when we start building electric fences for sinners, he and I are going to belong inside one too.

Father

“Mom, Dad, I really want to thank you for spanking me when I was little…”

Actual quote, from… I’m guessing… it’s been a bit… I’ll just say early 90s.

I was out with my parents, and we witnessed a toddler throwing a fit and actually going so far as to hit his mom because she wouldn’t let him have his way. Her response? “Now, now! (hit) Mommy doesn’t like that. (hit) Please don’t do that. (scream) Now now, son… (swing and a miss) don’t– (hit) don’t– (hit)”

I am pretty sure I never even thought of taking a swing at my father, out of a healthy respect for the permanence of death. I never thought of taking a swing at my mother either, because my father taught me to respect his wife.

I am one of the lucky ones. When I was young, “deadbeat dads” and single-parent homes were not nearly as prevalent as they are today. There were some, of course. But most of the kids in the neighborhood had both parents at home.

Not all those parents were winners, sure. But at least they were present, and at least they seemed to be trying.

From a very young age, my brother and I would go with my Dad on his weekend errands (which almost always involved a stop at one or more of the local coin shops) or on long walks around the neighborhood. He would hide coins and gemstones and little odds and ends in various places along our usual routes, often in the bowl of a tree trunk where the thick branches separate and stretch to the sky. And we would check those trees — the ones we could easily reach, at least.

I wonder if that was a way of seeing just how much we were growing, or if it was just a silly game. Either way, that was part of our relationship for years.

My Dad also loves trains, and our walk would inevitably lead up the hill near our house to the train tracks that bordered the golf course. We would walk along the tracks (my brother and I trying to see how long we could stay balanced on a rail) until a train sounded its horn. Then we would plant a penny or nickel on the tracks and step off to the other side of the road to watch it go by.

Dad recognized all the names of all the railway companies, and he would always look for the uncommon emblems, like a kid with a pack of baseball cards hoping to find a rare star player. “Such-and-such Pacific… I’m surprised that made it all the way from California. And the old BS&P… and then there’s the Atchison, Topeka and the Santa Fe” (and he’d sing it as a little jingle, even though we’d never heard the commercial).

The train would pass, and we’d get back on the tracks or head down the hill, always looking out for those special trees along the way.

We would hold hands fairly often, too. Eventually my brother stopped doing that, and I didn’t know why, but it didn’t matter. Then I stopped doing that, because who goes for long walks holding hands with their Dad? So not cool. (This might have been around the heady days of “rad.” Holding hands was not “rad.”)

But we would walk and talk. That was alright. You could still do that with your Dad, and if anyone picked on you about it, it’s probably because they don’t have a Dad like yours to go walk and talk with.

Eventually, Saturday morning errands and weekend walks became a “take it or leave it” kind of thing for my brother and me. We had video games, or toys, or, you know, cool stuff to do.

But I think I was always the one worried about feelings. And I would picture my Dad going off by himself on errands or sitting around in his workshop instead of going on the walk he had in mind, and then I’d get this horrible sense of something between guilt at my selfishness and abandoned loyalty to my Dad, and I’d say, “You know, I’ll go with you, sure.”

I thought I was doing him a favor.

Looking back, I know I got the better deal. Hands down, by far, without a doubt.

I had a Dad who wanted to be with me, who liked me the way I was, who was interested in what interested me, and who was eager to share with me all the things that interested him.

Even back then, that was something special.

Dad would build Lego forts for my brother and I to use in our epic wars… my brother with his toys lined up and organized in tight formations, his war strategies all laid out based on whatever historic battle he’d most recently read about. My army was a pile of all the toys, with maybe four or five of my favorites off to the side in some soap opera relationship squabbles. (This was also done out of necessity. My brother was fond of kamikaze attacks with his expendable first wave. He taught me the definition of “fodder.”)

I never really thought too much about sleeping arrangements in our house. Essentially, I didn’t have my own room for a long while. I would sleep on an air mattress, or on the floor in my brother’s room. I slept on a spare bed for a few years, but I never really had a room that was mine to occupy (and trash).

One summer, probably just before or early on in high school, my Dad said we were going to build me a room. We went to a lumber yard and bought all kinds of 2x4s and some paneling sheets. And then my Dad laid out this plan and basically built this wall in the basement so that I had my own room. I would help him hold planks in place or hold up sheets so they could get nailed down, but really, the work was all his and the benefit was all mine.

And I never heard him complain about it. He wanted to do it.

I like to claim that I have no regrets, no “what ifs” that I would love to go back in time and change. But in my relationship with my Dad, I do have a few.

I remember how disappointed and hurt he seemed when he found out that my brother and I, wrestling and fighting, had put a huge hole in the fragile paneling of the wall he’d built to make me a room. I recall being really mad at my Dad during an argument on a different occasion, and just because I knew it might hurt him, I punched another hole in that wall while he was standing there watching.

And then there’s the alcohol.

I like the occasional drink. I set a limit of one or two, and I rarely drink anywhere but home because I’ve seen how drinking can destroy careers and lives in the military.

My Dad has a very different opinion about alcohol, based on his experiences growing up with an alcoholic father. Dad hates alcohol so much that I recall him yelling at TV beer commercials for painting such a false image of the life you’ll have when enjoying their products. He can’t stand alcohol, not one bit.

I came home on leave, and I had turned 21. We went out for Chinese food, and I decided, “Hey, I’m not driving, and I’m old enough, and I can do this. I’m ordering a drink, right here, right now, at the dinner table with my Dad.”

This started quite the discussion, and I grew more and more defensive. “I’m old enough, I’m an adult, I’m mature. I’m allowed to do this, and you can’t stop me.”

Hint: Maturity is just like leadership or authority; if you have to remind people that you have it, you don’t.

Seriously, as far as the offensive effect it has, I think drinking in front of my Dad is like saying the N word to an African-American, or making a Holocaust joke to a concentration camp survivor. My wife reminds me often that there are terms we can say which mean little for us, but bring up incredibly painful memories for others. Certainly actions can have the same disparate impact on different individuals.

And if I know that already, what kind of person do I have to be to intentionally push that shiny red button?

Yes, that’s something I would go back and change.

My Dad has regrets, too. As he considered how our relationship as a family has developed over the years, he has said things like, “I can’t claim we’ve done perfect. I know we’ve messed up a lot.” (He’d list specific examples, but the details aren’t important right now.)

I grew up healthy. I was educated at school and then those lessons were reemphasized at home by my Mom and Dad. I had my medical needs met. I had more than plenty of material possessions. More importantly by far, I not once ever had to doubt whether my parents loved me or cared about me.

When we conduct evaluations in the Air Force, part of the brief that we are required to give the examinee is to not let a mistake become a distraction. It’s easy to spot when we screw up, and it’s easy to get caught up in all the reasons why we screwed up, and how we could have done better, and what we shouldn’t have done, and so on. Examinees sometimes do this. They know they said something wrong or did something stupid, and it becomes a fixation that causes more mistakes.

I wonder sometimes if my Dad’s assessment that he’d “messed up a lot” is something similar. When I evaluate my life and think about the influence he’s had on me, I am so grateful to have had such a father.

This Father’s Day, I wanted to give my Dad some of the attention and praise he is due.

If you have an awesome Dad, I’d love to hear about it. Please comment and tell me (and anyone else reading) a little more about what a great Dad looks like. If your father is no longer with us, I’d still love to hear about what made him special.

And maybe you unfortunately didn’t have a father around. Sometimes, single moms or extended family or step-parents come in to fill that critical role in a life, and they’re just as worthy of praise. If you have someone who chose to be a father to you (yes, single moms included) and you’d like to share, please do.

Seven is Right Out

Yum!

“How many shots are we allowed to put in the cup?” the Starbucks barista asked her manager. “Six, right?”

I wasn’t sure whether this question really did have the legal and liability overtones I thought I was picking up, but then the manager confirmed it.

“Yes, six is the limit. But really, someone could just buy another cup with six shots if they wanted more. But at that point, it’s on them, not us.”

Clearly, there’s a line Starbucks draws so that they don’t get blamed for your heart exploding.

I almost hear Monty Python’s Quest for the Holy Grail. “Six shall be the number of the count, and the number of the count shall be six. SEVEN IS RIGHT OUT.”

NO.

I’m reminded of New York City’s plan for the 16-ounce limit on sugared pop (or soda, or soft drinks, or Coke, depending on where you’re from). I’m also reminded of a blog post by one of my friends from work, and since he has a lot of strong opinions on a variety of subjects, I’m going to throw his link in here.

The fact is, stupid people are going to keep being stupid, even if we legislate the wear of rubber helmets and the installation of padding on all sharp corners. I’m not interested in a nanny state holding my hand everywhere I go.

Politics and cultural observation aside, I’m thinking instead of my love affair with coffee.

My wife says I’m an addict, and I hold to the adage that “you’re only an addict if you want to stop but cannot do so.” I have no desire to stop drinking coffee, so by default it cannot be proven that I have a lack of willpower regarding coffee. So there.

We’ll leave the “addict vs. afficionado” argument aside for now too.

“Everything in moderation,” my wife would say. Indeed.

Given the six shot conversation, maybe I’m the wrong one to bring up this subject.

Coffee at one point had such a hold on me that I would need to make a pot of it when I got home from work–this after drinking a pot or more at the office. If I didn’t, I would fall asleep on the couch at 5 PM. This condition made me quit for a while, until I could get to a relatively normal response and desire for caffeine (as opposed to a driving need).

“Everything is permissible,” the Apostle Paul wrote, quoting prevailing wisdom. Then he countered by adding, “but not everything is beneficial, and I will not be mastered by anything.”

We have freedom that permits us to do all sorts of things, but that doesn’t mean we should do everything we’re permitted to do. Just because something is legal or possible, that doesn’t mean it’s right.

And yet, righteousness can be its own destructive influence:

What came to mind in this experience is a verse in Ecclesiastes that has always interested me, in the realm of “too much of a good thing.”

15-17I’ve seen it all in my brief and pointless life—here a good person cut down in the middle of doing good, there a bad person living a long life of sheer evil. So don’t knock yourself out being good, and don’t go overboard being wise. Believe me, you won’t get anything out of it. But don’t press your luck by being bad, either. And don’t be reckless. Why die needlessly?

18 It’s best to stay in touch with both sides of an issue. A person who fears God deals responsibly with all of reality, not just a piece of it.

Of course the Bible tells you that being wicked is going to get you trouble. I find it interesting that the Bible also tells you being overly good can also lead to trouble. More formal translations suggest that you will “ruin yourself” by being overly righteous.

The very thing I want to do is put at risk from trying too hard to make it happen.

I come across “affected” (thanks, Simon Cowell) rather than “authentic.” Most of us can probably think of that acquaintance who tries too hard to be accepted, and never really is–not because they’re a bad person, but because they’re frustrating in this respect.

Back when I had to quit caffeine, the coffee I relied on to give me energy became a crutch–without it, I had no energy.

Likewise, in the Christian community, surrounding ourselves with “good” things and staying away from “worldly” influences makes sense, to a point. We’re called to be “in the world but not of it,” so we can’t let our actions and decisions mirror the culture around us.

However, we also need to make sure we’re “in the world, and not out of it.” Just like I can order another cup with more espresso, I can also fill every minute of every day and every conversation or interaction with other people with Christian this and Christian that.  But that becomes far too much of an arguably good thing.

We’re not Amway… we shouldn’t need to act like a pyramid scheme.

We can’t let our church walls become a fortress to keep the big, bad, eeeeevil World out. Otherwise we risk failing at the very purpose behind the lifestyle we’re called to live out.

Live “out” like out in the open, where other people are, the ones that don’t already agree with everything I believe.

Here’s hoping for authentic living and honest interaction with the world around us.

Maybe Lego is Eevil too

For the sake of writing some blogs related to D&D, I liked the idea of pointing out some of the awesome products Paizo has produced, calling them “eevil” as a joke, because DANG IT STOP TAKING ALL MY MONEY GIVE ME THAT NEW MAP PACK AND THOSE MINIS.

Today, as a favor to my two older boys, we went to www.Lego.com in order to sign them up for a free magazine.

One of them is obsessed with Ninjago — a fighting game with Lego men holding weapons on special bases that spin like tops.

One of them is the true Lego maniac, the boy who grabs me every day and pulls me to his room to show me the new robot / spaceship / pirate / helicopter / Firefly-class playset he’s built.

Yes, really. My son and my daughter cooperated to build themselves a Serenity playset.

Sooner or later, I’ll post about our attempts at Lego D&D, and I have several pictures of some of the pieces we used to make that possible. I’ve included one as an example.

Lego Kaalistera
Lego D&D Assassin

Anyway, I made a horrible discovery on the Lego site.

As if Lord of the Rings sets — with a little Lego Gollum (squeee!) —

Let’s try that again.

The link is worth checking out, if you’re interested in the sets at all. They have videos describing the sets and all the special features meant to match the movies. The designers (some of whom seem hilariously out of their element doing that whole “trying to interact with people” thing) even take some time to play with the sets.

And again, Lego Gollum.

As if those weren’t enough reason to waste all my disposable income for the month, now I find that they’re going to be putting out a line of Lego Monster Hunters.

There are vampires, swamp things, mummies, ghosts, werewolves, mad scientists with stitched-together animated flesh creations (a la Frankenstein)…

And zombies, just in time for the Zombie Apocalypse of 2012. (Lego Bath Salts not included.)

Briiiiiiiicksss….
Briiiiiiiiiiickssss….

And there are of course heroes ready to hunt these monsters and stop their evil plots (hence the name of the line). The heroes struck me as kind of “meh” but their vehicles and gadgets looked pretty sweet.

For the kids, I mean. They looked sweet to the kids.

Think of the children.

So, while tooling around the website, showing my kids all the things they will probably never own, my son points out the word “Video Game.”

ORLY?

Yes. LOTR has a Lego game coming out at some point.

And there’s Lego Batman 2, the mere sight of which was enough to explode my six-year-old’s mind.

And there’s a bunch of others that I won’t get into, because I haven’t looked at them yet and I don’t want to because that leads to using credit cards down at GameStop and children whining at me asking for the 360 controller so they can play while I “check out the game” as a responsible parent should, and then my wife has to intervene because “Why are the children crying and what happened to Justin’s birthday present–are you playing his game?”

Bad all around.

Of course, looking at these amazing sets coming out soon, I asked, “How much does blood plasma sell for and how much can I survive donating?”  And I had the natural “old parent” reaction of, “You kids don’t know how good you have it! Back in my day, we never had stuff like this!”

I actually remember the very first Lego set I ever saw or paid any attention to: it was probably 1983 or so, and as part of some church function, there was a gift exchange. I received a sweet little Lego space set, from the glorious days before Lego even had actual horses with their Castle sets.

Check out the steering wheel!                                  Every spaceship needs one.

 

In my search for a picture of the model, I found Brickipedia, which was a sweet stroll down memory lane.

I spent hours at my friend’s house orchestrating the destruction of Lego City. He had a few of the huge building play sets, like the gas station, police headquarters, fire department, and some kind of house. We got together a bunch of vehicles and began plowing them into the buildings from a distance. The game was that you couldn’t simply smash the vehicle into a building. You had to roll it from a few feet away. Bricks flew everywhere, but those sets were built sturdy. It took quite some time to bring those buildings down.

I remember working really hard to earn a prize from Sunday School in 4th grade. The deal was that the winner would get a $25 gift certificate at Toys’R’Us, and this was when the Lego Castle sets with Robin Hood style minifigures first came out. I ended up getting a camouflaged fortress that looked like a small hill with a tree, but had a secret door and hatch you could open up to reveal the hidden shelter inside.

I recall seeing new Kingdoms sets at the Base Exchange a few years ago, with giant trolls and angry orcs and and skeleton armies arrayed against the forces of good. On top of that, there was a dwarf mine, with a pulley and a forge and a little track for a mine cart to roll on. My wife surprised me by purchasing pretty much every set, and we had them built on the coffee table for a little while until the kids destroyed them.

Lego has been a part of my life almost as long as I can remember.

So if I’m willing to call Paizo “eevil” because I keep buying their products…

Then Lego must be the Devil, sparkling like a vampire from Twilight, with a Hitler mustache and Rick Astley’s red hair, singing “Never Gonna Give You Up” while dancing the Macarena in Nazi jackboots.

And they’ll still get my money.

So how about you? What’s your first experience with those eevil little bricks?

Drudgery and Drag-on

Giving up some of the structure of the game you’re playing can sometimes make for more interest in the story you’re telling.

So we finally got a gaming table set up in our living room (a sweet hexagon table we picked up for cheap… reminds me of BattleTech), and the entertainment center next to the table is filled with all things D&D.

Time to put it all to use!

For my birthday, among other things, we decided to finally sit down as a family and play some D&D for the first time since our move. I had some new Eevil Paizo products, and I wanted to try them out! I whipped up some generic notes to form a very rough (and thus flexible) plotline, got character sheets and minis and map packs ready, and laid out sets of dice.

We got started, but we’re not the traditional table-top RPG group. I’m dealing with a 12-year-old and an 11-year-old, who both pretty much “get it.” My wife is also playing, but our 1-year-old is requiring attention RIGHT NOW. And then I’ve got a 6-year-old who wants to play but also starts thinking about Angry Birds any time there’s a second of silence in the game. So… how to cater to the needs of this group?

It has been a while since we played. I mention terms like “Perception” and then have to explain where on the character sheet to find the skill. We talk about powers and attacks, but they’re not remembering what all they can do. We go over generic descriptions of the characters they’ve chosen, and what sort of decisions they might make.

*snore*
Can I just do some math homework instead?

I figure, start with action rather than with non-combat role-playing, or else the 6-year-old is done. Sure enough, he’s pretty well into the combat, even if he needs coaching on how his character can participate. “You can shoot your crossbow at that rat, or you can run over, pull out your sword, and slash at it.” His first attack goes well, but the second misses. He seems kind of overwhelmed, and his character gets stung by a scorpion. I try to put it in terms he understands. “Remember when you were crying today because your sister hit you SO hard? That’s what this felt like for Clayface. He got stung in the shoulder just like you got hit. He could take maybe another three or four hits like that before he gets knocked out.”

So he’s mad at that scorpion, and still kind of unsure about what to do. Then my wife uses her warlord to give my son a free attack. Basically, the warlord opens up, vulnerable to attack, drawing the attention of some enemy… then one of the warlord’s allies gets to use that distraction to his or her advantage, making a free attack. Justin rolls his attack…

…and gets a 20.

I use the GameMastery Crit Hits deck (and the Crit Fumble deck) for additional description and excitement. I have seen exactly zero players complain about the fun of finding out what specifically their crits accomplished, and sometimes the random cards fit the story in ways far better than I could come up with on my own. So my son’s rogue, Clayface slashes at the scorpion, doing only modest damage, but permanently blinding the poor creature. Now he’s completely excited.

Still, this fight is taking a long time, and the kids are barely familiar with their characters and the rules. They get the idea that “you say what you want to do, you roll a d20, add some number off the sheet, and then figure out if that’s enough to succeed.” It hits me… do we all really care that the AC for a Giant Centipede is 16? Does it really matter that they have a Mandible attack that is +6 to the roll, with a chance for 1d8+4 damage on hit? No, none of that matters. What matters is, do they get the feeling they can contribute in a meaningful way?

Very quickly, we’re doing guesstimated math. If a number is readily available, I’ll use it. (My wife’s warlord’s AC is 17, for example). If not, I have a good guess in my head. Maybe I’m not doing the monsters justice, or maybe they’re slightly more powerful than they should be.

So what! We’re playing this for the kids, not just for me. They’re completely satisfied with this system.

We finish the fight and it has gone longer than I planned (1 year old distractions!). For whatever reason, in my haste, I never bothered to think of the party capturing the last evil creature for questioning. They ask a bunch of generic questions, and decide to use the goblin as a bargaining chip for when they meet the rest of the goblins that might be attacking the town the heroes came from. (Little do they know that the goblins have no loyalty at all  and won’t care… but that will be for next time.)

By now, it’s 9 PM, and it’s time for bed for the kidlets. But I learned something important in this short gaming session: as long as your group is fine with it, you can speed things up significantly by reducing the strictness of the rules. I didn’t have exact breakouts for every monster’s stats or make the kids do all the math required to play by the rules. We just got the story and the fight going, and kept it moving fast enough to keep them interested.

Yawn
You can be strict with these… or not.

You roll a 5 when you make your attack? You miss. You roll a 16? You hit. Figure somewhere about 11-12 as the cutoff and then just go with it. Is it a tough monster with thicker armor or swifter reflexes? Maybe 13 or 14 is the cutoff for that one.

The attack does 9 damage? Ok, then this level 1 or level 2 monster is probably bloodied now. Do you really need to make sure that Dire Rat #2 gets its full 12 HP worth of actions before getting bloodied? No, not really, not for this particular group.

Your group dynamics are going to tell you very quickly if you can get away with this sort of thing. I’ve often had at least one player in the group who wants the specific numbers. “Wait a minute, I rolled a 13 last time with a +6 to attack, and I hit… she rolled a 14 with a +3 to attack and missed… so this thing’s AC must be about 18…”

That player is probably not going to be satisfied with this option.  I’d suggest being honest and up-front with your players about it. Ask if it will bother them if you try to speed combat and skill challenges along in this manner.  It may take some of the pain and concentration away from strict dice math, and focus the concentration of your players on the story developing in the game.

And I think that’s where you want it to be.

Paizo is Eevil, pt 2

Seriously… STOP TAKING ALL MY MONEY! (Except I’ll puchase a few of these and one of those… and a set of that.)

DM: “You approach Torhalin and inform him that–“

Ranger: “Wait, who’s Torhalin again?”

Rogue: “I thought he was the guy we killed last session.”

Paladin: “No, that was the other dwarf… the one we used the Jar-Jar mini for…”

Ranger: “Oh yeah, I hated that guy. So who’s this guy?”

DM: *sigh*

More likely than not, if you’re playing a tabletop RPG campaign, you have a few non-player characters (NPCs) that show up regularly. It could be the innkeeper who offers free room and board based on some favor the adventurers have done for her… along with juicy gossip full of quest hooks. It could be the kindly noble who needs heroes willing to stand up to insurmountable odds in order to save his town. Maybe it’s a favorite villain whose presence sends your players into a frothing rage. (Using a Jar-Jar mini helps with this.)

In any event, a name and brief description only gets you so far. Using an accent or particular speech pattern might make the NPC more memorable, but you still can only hope you are making an impression on your players.

Friends & Foes
Worth a thousand pennies!

A picture is still worth a thousand words.

And a deck of pictures is apparently worth about ten bucks.

The Friends and Foes deck comes with 54 full-color face cards, each with a space for notes on the back to aid with keeping track of just who the heck Torhalin is in your campaign. When you introduce an important NPC, you give your players an immediate image of what he or she looks like along with your description and roleplaying. Each time they encounter that character, they get the visual reminder that says “This is who you’re talking to, remember?”

GameMastery has at least two others: Enemies and Urban NPCs. I’m not going to bother looking through their store to see if they have any more… because I might buy them.

On top of having a visual cue, the deck of various pictures might inspire new ideas for characters, situations, interactions, or encounters… maybe even key campaign arcs.

herp de derp
…and you know you wanna play THIS guy!

Of course, the downside is that you only have so many cards, and the variety means you only have so many of particular types of NPCs. It might seem strange if all the bad guys start to look just like the first villains the heroes encounter.

But the decks are a great start… IF you want to spend ten dollars.

There are cheaper ways, of course.

If you have any artistic talent (or if one of your players does, and is willing to volunteer the effort), you can make your own cards, tailored specifically to the needs of your campaign.

You know what you want the diabolical politician and her powerful magician advisor to look like.

Corrupt Politicians
Corrupt Politicians

You have an idea of how the ancient ghost in the ruined city will appear.

Ancient Ghost
Ancient Ghost

What about the crafty assassin your party has chased throughout the realm?

Crafty Assassins

Show the players exactly what you want them to see. (Try to have better handwriting than I did, though.)

This also works great for scripted events. You have the chance to show rather than tell.

Poor Archmage Danethral…

Danethral before
Danethral, before…

At some point he was doomed to get twisted inside out by one of the villains. I did my best to describe this, and a few of my players at least said, “Ew, that sucks.” Then I showed them the card,

after
…and after

and I got more than one cringe or grimace. Win!

 

 

 

 

 

 

 

 

 

 

Ok, so you’re not an artist. (I barely qualify as one anyway, so don’t feel bad. Paizo’s not banging down my door asking me to draw stuff for them.) What are you supposed to do?

Though stick figures might be good for comic relief, that’s not a sustainable option. Likewise, if your “art” becomes a distraction, it will take the players out of the game to try to figure out if that’s a picture of the troll or the damsel in distress. No bueno.

Oh hai Google Images.

If you use a computer as a DM screen, or even if you just load some pictures to your iPhone or cell, you can easily show your players a decent representation of what their characters are looking at. Load a few key NPC pics, and you can easily remind them of who they’re interacting with, while paying nothing but a few minutes’ of image search in the process.

And of course, your rulebooks probably have a few pictures in them as well. Flip to a page if you have a hardcopy, or bring up an image if it’s a softcopy, and there you go. Obviously, that’s less than desirable, but it’s better than nothing.

And if all that fails, and your players stilldon’t remember your villain, break out the Jar-Jar miniature. They may not know who it is or why they’re out to kill him, but they will unleash all manner of fury in their effort to destroy him… especially if he says, “Meesa gon’ die!”

Jar Jar