D&D Next: Character Creation

Note: My updated post concerning my character creation experience in 5th Edition D&D is found here. Check it out and let me know if I’ve missed an important subject or left a question unanswered.
This post was written when a friend and I were trying out the then-newly-released rules for D&D Next, almost a year before the Player’s Handbook for 5th Edition was published. This post receives more weekly views than anything else I’ve posted, but it’s based on out-of-date material.

“Where are the skills on this character sheet?”

That’s the first comment my friend-turned-online-DM made when I opened the D&D Next playtesting materials. He made it as a joke, because my reaction amounted to “What the–?!”

Yes, the character sheet is a little bit different.

As promised before, here are some of my first experiences with D&D Next, or D&D 5th Edition, or D&D “Wizards of the Coast tries to fix what everyone hates about 4th edition” Edition, or whatever you want to call it.

The playtest materials consist of a bunch of .pdf files for various excerpts of rules. We popped open the Character Creation document, eager to see what else changed. Step 1 was comforting in its familiarity.

Every character needs attributes. The rules present a basic set of stats, a point-buy system, and 4d6 minus the lowest. Since I had no attachment to my experiment, I chose to roll. And since I had no goal in mind, I thought the stats might help guide the rest of the character creation process. So I plugged in the numbers as I got them instead of taking the best rolls for the stats that might suit a particular class.

Nameless ended up with some unfortunate rolls. He’s a little strong, and very dextrous. He’s also slightly smarter than average. But his constitution and wisdom are average, and his charisma is poor. (Str 12, Dex 16, Int 12, Con 10, Wis 11, Cha 9, if you care. These stats include racial bonuses.)

So, whatever else is true, I knew nobody liked Nameless. Step two is choosing a race. The DM thought the high Dex might fit a half-elf, and I was fine with that. That also gave me a choice of another language. For no real reason, I picked Gnomes.

Then we discussed why it might be that no one likes this character. Perhaps he lived among elves that were strict worshipers of nature. On a trip outside his home, Nameless encountered some of the clockwork mechanisms of the Gnomes and fell in love with their intricate designs. His passion for technology and machinery ran counter to his tribe’s culture, so he became an outcast and apprenticed with Gnomish tinkers to learn the craft.

His outcast status also gave me an idea for a name. Since he is arguably crazy in the view of his peers, and since he is consumed with a sort of idealism, I went with LaMoncha, thinking of “the Man of La Mancha,” Don Quixote. Instead of charging windmills, he might build them, to the chagrin of his people.

Step three is to choose a class. Next keeps the standard four: cleric, fighter, mage, and rogue. It also offers six less common classes that may or may not fit a particular campaign: barbarian, bard, druid, monk, paladin and ranger. It doesn’t specify what particular stats are ideal for a given class, but you can look at what gets used in a few class abilities to make your decision.

I did not desire a rogue, though Dex is the obvious high stat for a combat rogue. (Then again, maybe not. Next seems to allow for a thuggish Strength-based rogue, and I’m sure there’s room for the smooth-talking Charisma-based charlatan.)

The description for ranger was that of a loner, which fit my outcast well. I thought of an old character idea for a ranger who uses twin hand crossbows as a sort of “gun kata,” spinning his way through fights and planting bolts in the skulls of his foes. This guy is supposed to be good with intricate technology. Modifying hand crossbows to suit his combat tastes would be easy.

What the class does not do is provide automatic skills like 4E did. The Ranger isn’t automatically the expert at all things nature and dungeoneering. The rogue doesn’t get perception and stealth by default. Also those skills don’t exist.

Each class does get some special features or proficiencies that make sense in the context. A druid gets proficiency with an herbalism kit. Sure, your druid might not want to mix potions, or your fighter may choose to do so. But there’s an inherent benefit for a druid to take up that trade. Rogues have a similar proficiency with thieves’ tools. For the Ranger, the special feature is tracking.

So what about skills, or their equivalent? Step four is to choose a background.  This provides the character with training in certain “lore” that sort of replaces skills. There are eleven sets of lore to choose from, some of which you can break out into subsets. For example, “cultural lore” might mean elven culture, or dwarven, or human, etc.

Any time you have a check that requires the use of lore you’re trained in, you get a +10 bonus to that check. It’s not skills per se, but it serves many of the same purposes.

Your background might be as an artisan, working some particular trade. That worked perfectly for my character. Others include soldier, thief, jester, court noble, minstrel, priest, sage, and spy. Maybe I skipped one or two. Each comes with a basic description of the back story of the particular background, a trait which might provide material or assistance in RP, a proficiency with some other item (disguise kit, artisan tools, navigation tools, etc) and suggested fields of lore. There’s a suggested equipment pack as well.

The rules suggest cooperation between player and DM to create a background that fits just right. The backgrounds provided are given as options to spark that imagination. My DM and I chatted and settled on the Artisan with minor tweaks.

Really, that covers the key steps of character creation. Step five is assigning those ability scores, but I did that on step one. Step six is purchasing equipment. I paid a little extra for the various modifications LaMoncha would have to make to his gear. The DM was fine with it. LaMoncha now has twin hand crossbows with partial scimitar blades installed underneath like handguards for the pistol grips. He wears metal hooks on his hips and carries crossbow bolts in bands around his thighs so that in one smooth motion he can cock both crossbows and retrieve two bolts to reload.

Step seven is to fill in numbers. Step eight is the final details like alignment, personality, and appearance. The 9 traditional alignments return, with Lawful-Neutral-Chaotic and Good-Neutral-Evil.

And now I have my D&D Next character. It started as a joke and an experiment, but the character creation process helped solidify a picture in my mind for a character that I came to enjoy.

Next I’ll recount how it felt to actually play the character in combat and in a skill challenge.

UPDATE 5 Jan 2013: I received orders to move overseas, and in the ensuing changes to my life, this project fell by the wayside. My friend and I have not completed any sessions in the last two months, and I don’t know if we’ll be able to restart the effort in the future. D&D Next continues to go through changes too, so this may not be entirely current. Nevertheless, it was a fun exercise, and I appreciate the attention it has received.

They See Me Rollin', They Hatin'

A good friend of mine (who sometimes — occasionally — posts things on the internets) proposed a joint venture:

How would you feel about a role playing group that plays once a month for about four hours, records the sessions, and posts the highlights as a podcast?

I love the idea, because I greatly miss having an RPG group. But this has been done before, so what’s the hook?

We can try using D&D Next as a way to introduce it and test it out.

Fantastic. I only know a little of what I’ve heard or read in forums online, so a hands-on D&D Next experience would give me perspective and potentially be useful for readers/listeners. Certainly more than “check out the stupid antics of our RPG group” would.

I’m looking forward to the idea, but there are a few technical tests to run and we need a fourth member, so this isn’t happening tomorrow, just sometime in the Future ™. That’s assuming we don’t all lose our motivation and get sucked into some other distraction.

Then I was chatting with my wife today, and she mentioned how she lost a friend on Facebook over D&D. How do you lose a friend you barely know over D&D?

The source of all evil!
The source of all evil!

People fear the unknown, and if all they’re given is misinformation or worst-case examples, it’s easy to villify “that thing those people do” without ever giving it a chance or at least some rational thought. A lot of our friends are Christians, and sometimes we can be the worst at getting good information on a subject. Harry Potter is a tool of Satan in the “culture war” to introduce kids to witchcraft, right? And Star Wars is a tool of Satan to get kids hooked on New Age ideas. And Twilight is a tool of Satan to make kids stupid…

Well, maybe there’s something there.

But all too often we go off half-cocked on whatever the new cultural phenomenon is, and in the 80s, D&D got the same mistreatment from the Christian community. “People sit around in the darkness with candles casting spells!” and “Kids kill themselves when their characters die in the game!”

Hardly. More like “Friends sit around a table and interact in person telling stories, instead of acting like zombies staring at a TV screen or the light of a smartphone.”

But myths are hard to dispel. (Dispel… like dispelling MAGIC! Now my words are starting to incorporate witchcraft terminology! See how easily the evil creeps in?)

Spreading warts since... never.
Spreading warts since… never.

My family and I were at a park the other day, and in the course of playing around, we found a toad. After some effort, including a hilarious moment when the frisbee we tossed onto the toad started hopping around the sandbox, we successfully captured the beast.

We released it, and moments later, a little girl was watching it closely with wide eyes. Her parents stood close by, and the mom said, “Did you pick that toad up? That’s a horrible idea! That’s how you get warts!”

No, it’s not. But that’s been said so long, many of us believe it’s true.

To my Christian friends, is it possible we are all too willing to believe the scary news about whatever the next thing is, rather than investigate for ourselves and find the truth? My first-hand experiences with D&D and other RPGs have been nothing but positive. You can find some of those accounts in the Gaming category on this blog.

And to any RPG friends, maybe you’re curious what D&D Next will look like. Or maybe you’ve had a bad experience and can use a second opinion. Or maybe our group will discover that it really sucks, and we’ll post rants complaining about the dumbing down of the traditional game. In any event, I expect it will be a fun ride.

So stay tuned for updates, and keep an open mind.

D&D Next is not the Devil.

…or is it?

Pound of Flesh… or Soda

I chugged the last of my third can of Diet Mountain Dew (or Mtn Dew, as the label now reads), and I listened to the radio news on the way home from work.

Even if it is sugary, as long as it's 16 oz or less, I can have as many as I want.
If it’s not sugary, I can have a billion ounces, right?

“A court in New York struck down the city’s ruling limiting beverage sizes in restaurants to 16 ounces.”

Well good. That was stupid.

Then I hear that somebody or other “vows to appeal and continue this fight.”

Seriously?

New York City must be an absolutely amazing place. If the biggest problem on their plate these days is fighting against a venti or the dreaded 32 oz giant soda from the gas station, then we should all be moving there ASAP. Forget crime, and gun control (or lack thereof). Forget about cities going bankrupt or businesses struggling, or unemployment rates.

Someone out there might drink a 24 oz cup of Coke!

What’s to stop me from getting a 16 oz soda at lunch, and then another one an hour later, and then another one on the way home from work? What prevents me from buying a twelve-pack of deadly sugary Coke to put in the fridge at work?

Like I said, I heard this as I finished my third can in about as many hours. Maybe that’s a sign of a problem. Thankfully they were zero calorie diet versions, because otherwise I would have thirty-six ounces of death in my veins!

Nothing in the current law stops people from drinking as much soda as they want. It just wastes time and effort trying to limit the size of the cup. Will this curb obesity? I don’t know… are we also limiting the size of fast food orders, and are we imposing guidelines on how many calories someone can eat in a given day? Are we enacting junk food taxes on chips and candy? Heck, I used a Starbucks venti as an example, since the 20 oz White Chocolate Mocha I used to enjoy is about the equivalent of drinking a Burger King Whopper. But the law appears to be aimed at sugary soda only.

NOT made of vitamins
Will we see a similar fight against junk food now that Twinkies are back?

This is like saying that in order to reduce traffic violations, any motorcycle exceeding the speed limit will be pulled over. What about all the other vehicles on the road? The law does nothing to really address the problem it’s aimed at. And it’s a stupid law because anyone can easily drink more than 16 oz of soda at any time.

Yet NYC has the resources and time and energy to appeal the appeal of the original decision in order to “continue the fight against this obesity epidemic!” Oh, so very brave! The Big Apple is lucky to have Don Quixote champions like Bloomberg, riding in to rescue the city from terrible imaginary danger.

I’ll raise my 32 oz large theater cup to that lofty goal.

WoW, srsly?

So I took a moment to lie to myself errr… justify my monthly payment to Blizzard for the privilege of logging into World of Warcraft.

The launcher opened up, and to my surprise, there’s an add for Cosmetic Head Gear that you can BUY NOW!

No, you’ve got to be kidding me, I think. Curiosity wins, and I click the link.

Put a hat on your toon for the price you pay to play the game for a whole month! WHAT A BARGAIN!
Put a hat on your toon for the price you pay to play the game for a whole month! WHAT A BARGAIN!

Yes.

Hats for your character.

Fifteen bucks each.

I know the Free-to-Play slash Free-to-Pay model is sweeping the medium, but Blizz, here’s a bit of advice. The trick with that model is the term microtransactions. Charge $1.99 for an app, or 99 cents for something cool, and people will pay without thinking too much.

I suppose they have some reason to go this route. They’ve sold unique mounts like celestial steeds, and special pets like mini versions of big bad bosses in the game. Those have ranged from $10 to $25.

But a $15 hat?

Nope, that’s way over my head.

Die a Log

There’s a tactic of discussion that drives me nuts. Take any social topic, and start out with name-calling against your opposition.

“So and so is a bigot.”

“She’s a racist.”

“He’s a misogynist.”

Because clearly any difference of opinion is exactly the same thing as hatred (animosity, hostility) and intolerance (an unwillingness to endure without repugnance the existence of something).

It’s an incredibly lazy way to approach social issues. It’s judgmental, it’s making assumptions about the motivations and the thoughts of another person – something we cannot accurately and objectively determine – and treating those assumptions as fact. It’s the pot calling the kettle black.

When you call folks out on this disparity, they love to declare “I won’t be tolerant of intolerance.” It’s ok to judge the judgmental. Disregard the fact that almost all virtues are revealed when we demonstrate them toward others, and especially regardless of how the other party behaves. Compassion is no virtue if I’m only concerned about those who are concerned about me. Integrity is useless if I’m only honest with those who have been faithfully honest. If you love only those who love you, what’s special about that?

Call these folks out (or just wait a minute while they sputter in self-righteous rage) and then you’ll hear “I don’t want to debate beliefs. Everyone can feel the way they feel. I just wish people wouldn’t shove their beliefs in other people’s faces.”  (Right, like when you claimed anyone who disagrees with you is a bigot/racist/misogynist/ignoramus.)

So in other words, don’t discuss ideas. Even though these differences of opinion form the foundation of multiple debates on social and political policy in our country, let’s not “shove our beliefs in anyone’s face” or discuss our differing perspectives.

Just close off in your little bubble, surrounded by the comfort of assenting voices, hearing only the praises of those who would have you conform to their view. Never let an outside opinion challenge your ideal world, and advocate the value of standing up for nothing, since apparently there’s no topic worth discussing, no argument worth making or defending, no person worth persuading to your cause.

People today — not all, but far too many — are content to live in a cozy little isolated fortress of solitude. Let not some strange concept or disagreeable thought intrude upon this idyllic fantasy! There is no need for dialogue! It would be a shame to have to think.

One Fiddy

It’s been about a year and two months since I started this blog. When I published a recent post, I noticed I was close to 150 total posts. I thought it’d be a good time to pause and reflect.

149 posts on this blog, plus another 106 on the three topic-focused blogs I split off from this one about four months ago. 255 holds significance to me because I grew up using old computers like the Commodore 64, and 255 was the upper limit number in a lot of programs.

So with this post, I hit 256 total. Take that, C64. You can’t even count that high!

Along the way, there are about 170 of you who said “I wouldn’t mind seeing more of this person’s writing.” Though I know there are probably many duplicate readers, my other three blogs each have about 100 people willing to have my posts spam their inbox, twitter, or Facebook.

This is my moment to say Thank you.

I have a number of family and friends who express surprise at my willingness to get along with people who are very different from me – especially those who are antagonistic and provocative about it. “How are you still putting up with that person?” “Why do you bother reading what they post? It’s always crap.”

My experience has been that there’s always a unique quality in every person we meet. There’s something about that person worth discovering. While I may not be a huge social butterfly, I love watching the way people interact and learning some of what motivates them. Like different spices or flavors of ice cream, I enjoy the variety, especially when they can open up my eyes to perspectives I’ve never had before.

That’s what this blogging experience has brought me. I check out the writing of almost everyone who follows me or comments on my page. I browse the Reader, looking at different topics and Freshly Pressed. I get to see what you all share, and invite you into the parts of my life that I’m willing to share. Windows open into lives I’ve never known, and I want to enjoy the view.

My blog experience is no success story. But for those of who you who have joined me in this little corner of the internet, I am truly grateful.

Our Lovely World

Added to the lists of conversations I’m sad to have heard:

Person 1 – So George Zimmerman is not guilty.

Person 2 – Really! How long do you think he has to live?

 

I suppose someone could say they’re sad to have heard any conversation that begins with the first line. I have not an overabundance of faith in the criminal justice system, so I can’t fault those who have less faith than me.

But I still find it sad.