Tag Archives: divine

Bordermarches: Gracemarks

You can’t go around hoping that most people have sterling moral characters. The most you can hope for is that people will pretend that they do. – Fran Lebowitz

We all know the logic of “Don’t judge a book by its cover.” Our initial impressions of a thing may be way off once we look closer. That’s never more true than when dealing with the complexities of people.

But what if you could tell a person’s character at a glance?

What if you could know with near certainty?

That’s the idea that sparked my plan for how the Divine interacts with the populace of the Bordermarches.

This is the fifth in a series about the fantasy setting of the book I am writing. So far, I’ve introduced the world in general, the views of its people about science, the way magic works, and the various Aspects of the Divine.

Story is about people, not the pantheon of gods.

To be fair, stories about the gods, like Greek mythology, are more about exaggerations of people than about the Divine. The gods are like us writ larger than life, and their squabbles mirror those common to humanity. (My atheist friends would gently remind me that they see this as true about all faith.)

Even without a pantheon, even in a setting with only one God (or none at all), there are certain values or ideals that receive greater attention from one person than another. Where those values differ, there is room for conflict and story between characters.

Still, explaining the Divine in the Bordermarches serves to better explain how characters are empowered by their faith. Divine power is a common element of fantasy, just like magic. And just like my thoughts about a magic system, I do not want a Divine power system that boils down to “I can do these things because miracles!”

In my post on magic, I referred to Brandon Sanderson’s thoughts on explaining magic systems in a story. Here’s the link to the First Law, which I find very useful.

My thought process is this: If magic and Divine empowerment are commonplace experiences in this world and have been for all of recorded history, there has to be some knowledge in place about it. People would develop common terms for important parts of the system.

There may still be some mysteries, but there’s a generally understood “way things work.”

For the power of the Divine in the Bordermarches, that “way” is called the Gracemark.

The Gracemark is a symbol on the back of the individual’s dominant hand that normally looks like a tattoo about the size of an apple. There are seven marks, one for each pair of Aspects of the Divine. Individuals usually only have one mark, based on their primary passion or desire.

This mark glows electric blue when the power granted by the Aspect of the Divine is in use.

There are two types of Gracemarks, depending on the source:

1. Gracebrands are granted by the appropriate religious order upon a successful selection process. The nominee is examined and questioned and approved (or not) based on their known character and their perceived merit. The religious orders have devices that can track or sense the use of Divine power through a Gracebrand. This gives them some oversight of those individuals who do good or evil in the name of an Aspect.

At any given time, about forty percent of the populace of the Bordermarches has a Gracebrand.

2. Gracemarks appear spontaneously on approximately ten percent of the population. There is no definite trigger, but Gracemarked individuals in every case show an unwavering passion and zeal for something related to the Aspect whose mark they receive. Usually these individuals have been overlooked or rejected by the religious order’s selection process. The methods the orders employ to track and sense Gracebrands do not work on Gracemarks.

The commonly accepted explanation (of course unproven) is that Gracemarks come directly from the Aspects of the Divine.

The big question is, what do these Gracemarks actually do?

I borrowed from the words of Jesus, when asked “what is the greatest commandment?” His answer is that the first great commandment is to love God with all your heart, soul, mind, and strength.

Gracemark powers fit into one of those four categories.

Heart: This usage is called a Pulse. It releases Divine power externally, inspiring or strengthening a target other than the Gracemarked individual. Perhaps it might promote loyalty (Love/Beauty), or cure a person suffering from poison or disease (Nature/Growth). It can inspire others toward purity (Light/Truth) or against evil (Justice/Order). It can even heal (Eternity/Life).

Soul: This usage is called a Glimpse. The soul is the seat of emotion and will, and Glimpsing provides the Gracemarked individual with an emotional internal sense about a given thing. This is more an impression than an analysis of data. For example, one could sense the resolve or unwavering nature of another (Strength/Passion), or get an overall impression of another’s moral purity (Light/Truth). A Gracemarked person might have a sudden revelation about what is taking place in another person or in the world around them (Knowledge/Creativity). They may get a generalized idea of the past or future state of a thing (Eternity/Life). In every case, it is a non-empirical and vague intuition based on the particular Aspect for which the individual is marked.

Mind: This usage is called a Gaze. It is another internal revelation power. But the difference between this and a Glimpse is that the information provided by a Gaze is like empirical data to be analyzed. This enables special tracking skill, as the Gracemarked individual sees evidence of their quarry’s passing (Nature/Growth). It can enable an internal “compass” that points to someone the Gracemarked individual is bound to (Love/Beauty), like a spouse and children, or perhaps subordinates in a military unit.  This enables detection of evil (Justice/Order), or simply detection of life (Eternity/Life). It also enables a Divine sort of lie detector test (Light/Truth). It may even be used to get clairvoyance or prophecy (Knowledge/Creativity).

Strength: This usage is called a Strain. In almost all cases, it is an internal boost, an imbuement of Divine power that strengthens the Gracemarked individual. The Gracemarked person may exhibit superhuman strength (Strength/Passion), which is no surprise. They may heal themselves by setting their bodies and wounds back to the way they should be (Justice/Order). They may receive special knowledge about how to do a particular thing they’ve never been trained for (Knowledge/Creativity). They can seem to slow time by dramatically increasing their reaction and movement speed for a brief period (Eternity/Life).

The exception to the internal rule is the Gracemark of Light/Truth, which enables single-target healing. These individuals use their strength of devotion to Strain on behalf of another in need.

Each Gracebrand has two powers associated with it, depending on the particular Aspect. Those with Light/Truth can Gaze as lie detectors and can Strain to heal others. Those with Nature/Growth can Gaze to track a target and Pulse to cure poison or disease.

Gracemarks enjoy access to all four types of powers associated with their particular Aspect. This, coupled with the fact that they cannot be tracked by and do not conform to the religious orders, makes their bearers persons of interest among the political and religious elite. Having a Gracemark in the Bordermarches means having a target on your head.

When asked about the greatest commandment, Jesus surprised His questioners by providing two. He followed the first by saying, “And the second is like it:”

Love your neighbor as yourself.

What happens if a Gracemarked individual violates their personal morality or their religious order’s commands?

Is a Gracebrand or Gracemark license to do whatever you want with Divine power?

Gracebrands can be deactivated by the religious order. The specifics are not commonly known, but the religious orders police their own and punish those who violate the accepted teachings of their Aspect. The process leaves a scar in the place of the brand. This clearly identifies that the individual once held favor with the Divine or the religious orders but was stripped of their access to that power.

Gracemarks have at times been known to vanish as well. However, the religious orders do not have control over these marks, and the individuals who bear them are usually unwavering in their commitment to the ideals represented by their Aspect.

If a Gracemark vanishes, it leaves a scar just like a Gracebrand.

That captures most of the details of how the power of the Aspects of the Divine fits into the Bordermarches.

Of course, what would a fantasy setting be without evil? And what self-respecting evil power would not corrupt the good into their own twisted service? Next, I’ll cover the seven Daemons and the empowering Curses they bestow on those who follow their ways.

Bordermarches: The Divine

You may never fully understand the Indescribable. You must still make the attempt.

Welcome back to the Bordermarches series.

As I considered what sort of fantasy world I want to write in, I knew that there would be some religious aspect to it. For one, clerics and paladins and such are a staple of the D&D concept that inspired the original story. Second, my faith is going to affect what and how I write, whether I want it to or not.

Sorry, no talking lions.

However, not everyone is particularly religious, and I don’t want to write a sermon. I don’t even want to write an allegory along the lines of The Chronicles of Narnia. There won’t be any Christ-figure lions. I’d rather aim for something like The Lord of the Rings, with virtues and morals sprinkled here and there to flavor the setting and the story.

I want something that welcomes skeptics and believers of all stripes.

Back when I started devising a campaign, I shared all kinds of details with my wife. (Ok, I still share all kinds of details with my wife, who patiently tries to sort out which version of which story I’m talking about this time.)

Not you guys either.
Well… not exactly.

I was reading the 4th Edition D&D books, which presents a pantheon of gods and goddesses similar to Greek mythology. Some are good, some are evil, some are neither, and have their own interests to pursue. I shared how these gods related to my campaign with Jami.

You have to understand both of us have pretty conservative streaks. I grew up in a house where D&D was a tool of Satan to make kids ready for true witchcraft. Jami is a whole-hearted convert to Christianity, and so what she knew about D&D was pretty much what the church folk said, and most of them thought it was a tool of the devil too.

She was patient and listened to my explanations. “No, it’s not witchcraft. No, we won’t be casting spells or wearing cloaks or running around in the fields with axes. Sure, some people DO that, but it’s all about how you want to play the game. You’re just a group of people telling a story together.”

She went along with all of that… until it got to the idea of all these gods and goddesses out there. We discussed that issue, and I agreed to not have other ‘gods.’

My dilemma was this: the “pantheon” approach has a lot of possibilities for conflict that will be important to the story. I couldn’t just make all of the Bordermarches into a Christian nation under one God who looks a lot like God in the Bible.

I borrowed from Deism, declaring that “the Divine” doesn’t really interact directly with creation. In fact, the Divine is something totally holy, totally “other than us,” incomprehensible and vast beyond human reasoning. Really, that fits the Christian God as well… except we believe He chose to stoop down and interact with humanity on a level we can understand.

What if this Divine did not do that?

The facets bring out the beauty of the whole.

In this world, fourteen Aspects of the Divine carry out ‘the will of God.’ They each represent a part of the Divine, like pieces of a puzzle or the faces of a diamond. There are seven pairs of Aspects that work together:

Light and Truth

Strength and Passion

Nature and Growth

Justice and Order

Knowledge and Creativity

Love and Beauty

Eternity and Life

This provides some room for the “good vs. good” conflict that I find more compelling than simple “good vs. evil.” For example, a follower of Justice may want to see a criminal pay for their sins, where a follower of Light may see a chance for redemption and mercy. (Think of Jaubert, the consummate lawman, and Jean Valjean, the redeemed thief, in Les Miserables.)

D&D 4E suggested this sort of conflict as well. Perhaps the goddess of nature might be in conflict with the goddess of civilization and progress. Neither one is really “good” or “evil.” They just have goals that are in direct conflict.

The different Aspects also allow for a variety of motivations and levels of devotion. Followers of the Light and of Justice are more extreme cases, but for the most part, people are free to choose just how religious (or not) they really are.

Strength, for example, doesn’t require acts of worship or a personal piety. To excel at what you do is worship enough. This Aspect serves as a healthy guiding force for the competitive… and a refuge for those who only care about superiority.

Similarly, Nature will not require a grand cathedral and weekly church attendance. Those who find a mystery and serenity on a stroll through untouched woodlands will perfectly serve Nature, whether they intentionally and consciously “serve” or not.

Those seeking a life full of experiences and discoveries might follow Life or Creativity. A scientist can follow the path of Knowledge without feeling tension between religion and science. Following the path of Love can be just as much the wife longing for a husband as the military commander who inspires loyalty in her company.

All of the above could be examples of agnostics or atheists pursuing their own interests apart from faith.

This intro to the Divine (and specifically the Aspects of the Divine) helps provide some background, but the story cannot be about “the gods.”

Story is about people.

But people are sometimes driven to extremes by their faith. And in a fantasy setting, people are often supernaturally empowered and marked by their devotion. I’ll explore that next.