Tag Archives: D&D

Creative Kids are Creative

Sooner or later, you’ll notice that I have a fondness for Role-Playing Games, and Dungeons and Dragons in particular.

A while back, my wife and I were chatting about what to do with our children, since we try very hard to make sure that we both get to be a part of any regular gaming group. (This eases tensions, it keeps her from being stuck at home with the kids she’s stuck at home with during the work day, and it keeps me from quitting groups in order to save my marriage. Win all around.)

Participation in any regular gaming groups means taking away significant family time from the kids, who usually end up on “game night” watching movies and playing games by themselves until bed time.

But what iftheywere playing the games?

About a year ago, we tried it out. I spent some time with the kids, helping them create characters and understand the basics of the rules.

Deborah had been given a half-tiger/half-man figure as a present, and she begged me to let her make a tiger-man. The beauty ofD&Dis, if you’re not taking it too seriously, you can do whatever you want. So that was an easy “yes.” Her tiger-man became an archer with the unique name of “Beastly Tiger.” (She has a stuffed bunny named Bunny. This is a trend.)

Jonathan wanted a wizard. But he had seen some pictures of 4th Edition D&D books, so he also wanted “one of those dinosaur guys,” better known as a Dragonborn.

A Dragonborn, from 4th Ed D&D
One of those dinosaur guys

Now if you’re familiar with 4th Edition, you will probably know that Dragonborn don’t make for ideal wizards. They’re more the burly fighter types, solving things with battle axes and brawn instead of balls of lightning and brains. But, again, we’re not taking this serious. And, quite honestly, in my head that gives his character something unique and interesting, a background story that raises questions (and creates opportunities for the DM).
Why did this guy learn to use magic when the rest of his society pursues martial training?
What did he experience growing up–was he an outcast?
Is there something he hopes to achieve through magic that he knows he can’t accomplish by traditional means?

So the answer was, of course, a whole-hearted “Yes.”

Justin was about 6 years old at the time, so he didn’t have much attention span for this sort of thing. He was happy to create a “sneaky guy” and decided to name his character “Clayface” because Justin is an insane fan of LEGO Batman (where Clayface is a villain). Clayface has the power to make himself look like other people… and I can easily picture a stealthy Rogue who is also a master of disguises. So again, a definite “Yes.”

My wife made a character based on a previous campaign, a battle-captain named Bethrynivere who could inspire the others to better performance in a fight. And I threw in a favorite half-orc sorceror whose unique approach to problem-solving often made my kids laugh. So we had our party.

Things only got better once we started playing. After getting the feel for combat with a few bouts in the training arena, they pulled a shift of guard duty and were able to rescue a merchant whose wagon was under attack by goblins. Justin decided his rogue would do some acrobatics as well, jumping into a pit for cover while throwing knives at his target. Jonathan’s wizard cast a couple spells, and then decided he really wanted to run around the pit to crack some goblin on the head with the wizard’s staff (highly unusual behavior for a wizard, but it was still awesome).  Jami had her elf spring up onto the wagon to fight the goblins, sending them flying off the back of the out-of-control vehicle. Seeing that the goblins were beaten but the merchant and Bethrynivere were about to be in a wagon crash, Deborah had Beastly Tiger leap up onto the wagon, grab hold of both of them, and spring off in a backward flip to save them from harm. (Borak, my half-orc, pretty much slept through the whole event.)

I love game night with adults — it’s always interesting to see what creative solutions (or attempted solutions) my friends come up with. But I never knew how full of surprises my kids and their characters could be. I’m sure there will still be some D&D nights where they’re stuck watching a movie or playing upstairs in their rooms. It’s great that there can also be some D&D nights where we hand them their dice, lay out the maps, and ask, “What do you do next?”

Table-top RPGs: When I "got it"

I’ve played table-top RPGs here and there most of my life. My brother and a friend got started playing Iron Crown Enterprise’s MERPMiddle Earth Role Playing. They were both huge fans of Tolkien, and my brother got me started on The Hobbit and The Lord of the Rings as well. So of course I wanted to play a game set in that world.

This was in the days when it seemed everybody in the evangelical church “knew” thatDungeons and Dragonswas like a gateway drug to all Satan’s deceptions. You start playing that game, and next thing you know, you’ll be flying on a broom throwing fireballs and summoning evil spirits… or so the traditional wisdom said.

So D&D was out of the question. But a game based on Middle-Earth had to be okay, right? Of course it was!

We played MERP for a while, and then we switched to BattleTech, a futuristic game where your characters pilot 40-foot-tall humanoid destruction engines, pounding each other with lasers and missiles across a hexagon battlefield. My brother usually ran the games… I’m sure both systems had some term for what they called that person, but the common term from D&D is “Dungeon Master” or DM.

Years later, I found myself sitting at a table with a few friends from the Chapel who were interested in a casual RPG group. I had picked up the newest rulebooks ofD&D, by now freed from the fear that these books were instant portals to the deepest levels of hell. It turns out, if you read through the books and talk to people who play RPGs, all they’re doing is cooperative social story-telling. The devil’s work, indeed.

I had a grand plan in mind to start off the new group’s adventures, and I was both nervous and excited about what it meant to be a good DM. You have to be able to come up with a fairly interesting setting, then communicate that setting, then adapt to all the ways the players will find tobreak everythingin that setting. I wasn’t sure what to expect.

The players fought some bandits that had set up a “toll” on a busy merchant road. They learned where the bandits had set up camp, and decided to pay a visit. This was all pretty mundane, but we had several players who had never tried an RPG before, so it was an easy way to start learning the rules. The team decided to approach the camp, and developed a plan. Some snuck around behind the camp, climbing up a sheer cliff face. Some stayed hidden in the trees on the outskirts of the camp, ready to rain arrows and magic down on the bandits if needed, and the main “voice” of the group strolled right into camp with my wife’s character to negotiate with the bandit leader.

At this point, I’m just having fun, playing the part of the surly bandit that my friend is trying to negotiate with. What might the bandit be thinking? He’s trying to trick me, he’s some heroic type… but he makes a good offer, and the money might be worth it. Plus, me and my crew, we have this fellow and his friend completely outnumbered. So if he tries anything, he’s going to get beat down fast.

Then my friend says to me, out of nowhere, “I attack the fire.”

What?  I probably did a double-take. “You what now?”

“I attack the fire. It’s a pretty big campfire, right?”

“Yeah…”

“I want to attack it,” he continues. “I don’t know how hard it would be to do this, but I want to basically swing my warhammer like a golf club and knock the burning wood and embers into this guy’s face.”

My mind is racing, trying to figure out what happens next, and my friend rolls a die to see how well his character does at this attempt. He does pretty well. I’m excited, because I never would have expected this.

My player asks, “So the fire is pretty well scattered, right?”

“Yeah…” I answer, probably with a cringe for where this is headed.

“So… these are all human bandits, right? And you said it was a pretty dark night when we were coming to the camp. So this is the only real source of light. And none of us are humans… all of us havelow light vision.”

We had a dwarf paladin, a few elves, and a halfling (more or less a Hobbit). According to the rules, all of them could see in dim light as well as you and I can see during the day. My human bandits… not so much.

The glorious battle I had planned turned into an epic slaughter in seconds, starting with the fateful phrase, “I attack the fire.”

That pretty much sold me on being a DM. It’s great to set up a world or a story, to describe a setting or a mission… it’s even better to set all that out and see how the players will break it and make it theirs.

That sneaky devil… clearly his trick worked. (/sarcasm)

"Cakewalk"

A steady breeze fought against the summer noonday blaze and swept across the gentle slope at the feet of the Chornauren Mountains. Unfazed by the heat, a small form in tattered clothes struggled on its way, one foot dragging behind, twisted, making a rasping noise as it slid upon the rocky ground.

Must… reach… Khordûn…

There were a few leagues to go yet. This was the difficult part, the part where Neldon had failed so many times before. The northern end of the Chornaurens was dotted with mines, property of the dwarvish kingdom he wanted to reach. He had to avoid them as long as possible, to delay contact until he could reach the city gates.

But many other creatures made their homes in mountain caves, creatures much less reasonable, far less diplomatic.

Less reasonable than dwarves… Neldon thought with a chuckle.

Save energy. Don’t think. He gave himself one more thought, goal in mind once again. Khordûn.

The twisted foot scratched through dirt and gravel as Neldon struggled on.

The ‘Marches were mostly wide open spaces, untamed, difficult to traverse safely by day, perilous by dark. He had been lucky last night; the moon was waning, but it was still near full. Even that limited light kept many of the mountain’s denizens in their caverns, and so he had shambled along all through the night.

There was no pain, no sense of the withering heat, no thirst or hunger. There was only the next step forward… never turning, always pointed for the gates of Khordûn.

The word had come to mean “hope” to Neldon, and so much more than that. If he was to survive, if he was to escape his daily torment, Khordûn would be the answer. The elves of Lanaloth were too far away to the south, and the human settlements across the plains were too small to help– what few survived the Bloodsworn invasion during the winter. Aelwyn might hold an answer, but that was a day’s travel past Khordûn at a healthy pace.

In the distance, Neldon thought he heard the sounding of a horn, and he scanned the sparse growth for cover. A few paces to his left, the stony ground rose sharply about half his height, and the tangle of bramble there would help. He turned hastily, lurching forward.

His injured foot caught on the sharp rocks, taking him off balance. Unable to fully catch himself, he slammed into the ground and thought he heard another bone break, this one in his arm.

A second horn sounded, and he heard shouting, too distant to make out. He had no time to worry about the injury, let alone get back on his feet. Crawling forward, pushing even with his misshapen foot, he half-lurched, half-skittered into his chosen hiding place.

Panic set in as he listened for approaching voices. He hadn’t expected to be spotted this far out. Had he attracted too much attention on his last few attempts?

The deep voices drew nearer, and he would have sighed in relief if he could. At least they were dwarves, and not goblins or worse. Dwarves of Khordûn. My only hope.

If they would listen this time.

“…saw it over there, I think!” one voice called.

“Sure moved quick if it were one o’ them again,” said another, a female with a tone of authority. “Spread out, lads. Be lookin’ out for others. They raid in packs.”

They raid at night, fool. I come each time alone in the light of day.

Stop thinking so much! Above all else, Neldon knew he must not be detected. A few stray thoughts here and there would not arouse Palla-Nel’s suspicion… or so Neldon hoped.

“Ya see anything?” the leader called out.

“Just rock and thistle down here,” a voice replied from nearby. “Strange, don’tcha think it, Ma’am?”

“What’s that, Torhalin?”

“Well, as ya said, there oughtta be a pack of ‘em about these slopes if there’s a one. But there ain’t. An’ you heard Hammerhelm’s patrol talk how they saw just one the other day too.”

“A scout, then,” she replied tersely.

Neldon peered through the bramble looking for the source of the nearby voice. The dwarf stood four paces from Neldon’s little refuge.

“I just–“ the dwarf continued. “It ain’t good sense, to come scout in the daylight across open ground.”

She ignored him and stamped further up the incline. The dwarf shook his head.

My chance… Neldon thought. Khordûn…

“…help… …me…”

The raspy whisper was just enough to get Torhalin’s attention, and the dwarf looked about as Neldon whispered again. “Help… me… …please…”

“…quietly…” Neldon whispered, but it was too late.

“It’s over here!” the dwarf yelled, and the others came lumbering down the hill, chainmail clinking, axes and hammers drawn.

Neldon knew this attempt had also failed, but he clung to a small hope. He rose from hiding, and spoke as clearly as he could muster.

“My name is Neldon Darowdin, from the town Delfindor. Our town was destroyed by a lich, who is now attacking you by night. He has–“

“Shut up, ya bag o’ filth!”

The squad leader roared as she sprang through the air, hammer swinging down toward the decayed form. Neldon tried to dodge, but the stroke connected with his right arm, tearing the skeletal limb from his ravaged body, scattering pieces of rotted flesh down the hill.

“The lich, Palla, is–“ he continued, salvaging what remained in this opportunity. But her next stroke tore through his jaw, shearing skull from spine. As his head fell away, she spun back around to plant the spiked end of her hammer deep in the undead creature’s ribcage.

By luck, the skull landed upright, and as the sickly green glow of undeath faded from its eye sockets, Neldon watched the other dwarf closely. Torhalin stared back, lips parted as with something to say, brow furrowed considering this strange event. Perhaps the message would get through this time. Someone would recognize the name from decades earlier.

Neldon returned to the black, the empty void. There was an advantage, however small, to the psychic bond formed when Palla consumed Neldon’s body and became Palla-Nel.

Neldon reached out tentatively, listening for any reaction from the lich at the loss of one of its slaves. Palla-Nel’s focus remained fixed on digging deeper under the mountain, seeking… always seeking. Seeking what, Neldon did not know, but while Palla-Nel’s attention was diverted elsewhere, Neldon could take another husk and send it on his fool’s errand.

This was the easy part. Just one simple, overriding thought filling the new husk’s head as it lumbered off. Khordûn. Must… reach… Khordûn.