Game Design Tip

So… in between writing projects and talking with my kids and chatting with my wife, I decide to unwind from a busy day by shooting down some planes in the latest Ace Combat game.

I’ve always been a fan of Ace Combat games, despite their lack of realism. Sorry, modern fighters don’t get to carry 200 missiles.

But this… this isn’t unwinding. This is winding me up to a rage.

I cast “Conjure Sukhoi, Rank 5”

Video game developers, please take note. Conjuring Su-27s in mid-air right over my airbase each time I shoot one down is NOT the same as making a challenging level. A four-ship formation of Su-27s can’t simply appear behind the transport I am required to protect. In real life, they have to come from somewhere, and we’d probably have indications of that long before they are 100 feet off the tail of the transport.

That’s actually how it went.

I shot down the two or three fighters that were chasing my ally.

A fighter magically appeared behind my aircraft to chase the transport.

I shot him down. Another Su-27 appeared to my right.

I shot him down. Another appeared off the transport’s nose.

“He turned me into a fireball!
… I got better.”

I was shooting him down when the transport landed, and the process repeated itself from the beginning, as I now had to save a second transport.

Then a third.

Then a fourth… but this time it was ground forces that popped up out of nowhere.

There’s no reward in this kind of game design for doing well. I don’t get a breather from constant attacks by killing everyone. They just regen right in my airspace, like some horrible Weapons School exercise.

That’s not challenge. That’s punishment.

And while I’m ranting at video game developers (who I know will never read this–leave me alone, this is cathartic), here’s one more tip:

Ground forces also don’t just rise up from the dirt a thousand feet from the base border… unless I’m actually fighting the zombie apocalypse. I don’t remember the cutscene that came before this mission, but I’m pretty sure there were no zombies.

Ace Combat: Bath Salts

Bordermarches: The Divine

You may never fully understand the Indescribable. You must still make the attempt.

Welcome back to the Bordermarches series.

As I considered what sort of fantasy world I want to write in, I knew that there would be some religious aspect to it. For one, clerics and paladins and such are a staple of the D&D concept that inspired the original story. Second, my faith is going to affect what and how I write, whether I want it to or not.

Sorry, no talking lions.

However, not everyone is particularly religious, and I don’t want to write a sermon. I don’t even want to write an allegory along the lines of The Chronicles of Narnia. There won’t be any Christ-figure lions. I’d rather aim for something like The Lord of the Rings, with virtues and morals sprinkled here and there to flavor the setting and the story.

I want something that welcomes skeptics and believers of all stripes.

Back when I started devising a campaign, I shared all kinds of details with my wife. (Ok, I still share all kinds of details with my wife, who patiently tries to sort out which version of which story I’m talking about this time.)

Not you guys either.
Well… not exactly.

I was reading the 4th Edition D&D books, which presents a pantheon of gods and goddesses similar to Greek mythology. Some are good, some are evil, some are neither, and have their own interests to pursue. I shared how these gods related to my campaign with Jami.

You have to understand both of us have pretty conservative streaks. I grew up in a house where D&D was a tool of Satan to make kids ready for true witchcraft. Jami is a whole-hearted convert to Christianity, and so what she knew about D&D was pretty much what the church folk said, and most of them thought it was a tool of the devil too.

She was patient and listened to my explanations. “No, it’s not witchcraft. No, we won’t be casting spells or wearing cloaks or running around in the fields with axes. Sure, some people DO that, but it’s all about how you want to play the game. You’re just a group of people telling a story together.”

She went along with all of that… until it got to the idea of all these gods and goddesses out there. We discussed that issue, and I agreed to not have other ‘gods.’

My dilemma was this: the “pantheon” approach has a lot of possibilities for conflict that will be important to the story. I couldn’t just make all of the Bordermarches into a Christian nation under one God who looks a lot like God in the Bible.

I borrowed from Deism, declaring that “the Divine” doesn’t really interact directly with creation. In fact, the Divine is something totally holy, totally “other than us,” incomprehensible and vast beyond human reasoning. Really, that fits the Christian God as well… except we believe He chose to stoop down and interact with humanity on a level we can understand.

What if this Divine did not do that?

The facets bring out the beauty of the whole.

In this world, fourteen Aspects of the Divine carry out ‘the will of God.’ They each represent a part of the Divine, like pieces of a puzzle or the faces of a diamond. There are seven pairs of Aspects that work together:

Light and Truth

Strength and Passion

Nature and Growth

Justice and Order

Knowledge and Creativity

Love and Beauty

Eternity and Life

This provides some room for the “good vs. good” conflict that I find more compelling than simple “good vs. evil.” For example, a follower of Justice may want to see a criminal pay for their sins, where a follower of Light may see a chance for redemption and mercy. (Think of Jaubert, the consummate lawman, and Jean Valjean, the redeemed thief, in Les Miserables.)

D&D 4E suggested this sort of conflict as well. Perhaps the goddess of nature might be in conflict with the goddess of civilization and progress. Neither one is really “good” or “evil.” They just have goals that are in direct conflict.

The different Aspects also allow for a variety of motivations and levels of devotion. Followers of the Light and of Justice are more extreme cases, but for the most part, people are free to choose just how religious (or not) they really are.

Strength, for example, doesn’t require acts of worship or a personal piety. To excel at what you do is worship enough. This Aspect serves as a healthy guiding force for the competitive… and a refuge for those who only care about superiority.

Similarly, Nature will not require a grand cathedral and weekly church attendance. Those who find a mystery and serenity on a stroll through untouched woodlands will perfectly serve Nature, whether they intentionally and consciously “serve” or not.

Those seeking a life full of experiences and discoveries might follow Life or Creativity. A scientist can follow the path of Knowledge without feeling tension between religion and science. Following the path of Love can be just as much the wife longing for a husband as the military commander who inspires loyalty in her company.

All of the above could be examples of agnostics or atheists pursuing their own interests apart from faith.

This intro to the Divine (and specifically the Aspects of the Divine) helps provide some background, but the story cannot be about “the gods.”

Story is about people.

But people are sometimes driven to extremes by their faith. And in a fantasy setting, people are often supernaturally empowered and marked by their devotion. I’ll explore that next.

Blood Bubbles: D&D with kids

It’s D&D time with the kids again!

We quickly recapped our ongoing story:

There’s a merchant who has a magical gem he took from goblins. There are goblins who have taken over the town in order to find him and get it back. There are townsfolk in need of heroes to free their homes from the goblin invaders. And in the last session, there are a bunch of dead goblins in the street after the initial assault breaches the gate and gets the heroes into the town.

The kids’ characters have done some research, and they know about secret tunnels between buildings. They hope to use these to surprise the goblins. I remind them which buildings have tunnels and where they lead. Jonathan declares, “I have a plan!”

So they plan to bust into the nearest buildings (a collection of small stores), take out the goblins, move through the tunnel to Town Hall, wipe out the goblins, and then move to the Blacksmith’s forge to find and eliminate a purple goblin for a reward from the dead blacksmith’s mourning apprentice.

They figure if they do this, they will benefit and they will break the goblin invasion.

Deborah also suggests listening in on the goblins’ conversations to see what they can learn.

But first, they have to get into the building. And at this point, I remind them that they’re all standing outside a tailor’s shop, right next to the window where the goblins inside can surely see them.

Roll for initiative!

Beastly Tiger (Deborah’s hunter with a newly acquired magic hammer) launches himself through the window, executing a tuck-and-roll across the table on the other side to land with a crushing blow on the first goblin. The total damage of the hit is more than half of the goblin’s life, and we follow the suggested house rule that such a hit is an instant-kill on a monster. So this goblin gets pulped.

I place a little red glass marker and remove the goblin. “It’s a blood bubble!” Deborah cheers. Queasy Mom is not enthused. Blood bubbles are super gross.

Jami’s character Bethrynivere is up next. We’re playing a lot more by ear than by rules, so we both remember a different version of Bethrynivere had an ability that “commands” another player to make an attack — hence the “leader” role of the warlord. Bethrynivere does this (because we forget that this version doesn’t have that power), commanding Beastly Tiger to “Strike left!”

Deborah rolls a  20. The critical hit card we draw says “crushed knee” and gives a rough idea of how this affects the monster. But once again, the damage is enough to instant-kill the goblin. We decide that Beastly Tiger’s hit smashes the knee, spinning the goblin into the air, and it lands upon its head, incapacitated.

Another blood bubble is placed.

My goblins are up next. One of them, having seen two of his allies exploded in brutal fashion, dives out the other window of the store and finds the rest of the heroes. He takes a shot at Bethrynivere but misses.

A goblin sapper sets a bomb in the building, hoping to eliminate Beastly Tiger. Then he makes a break for it. Now there’s only one other goblin in the room with Deborah’s character.

Deborah declares she wants to grab the goblin, throw him toward the bomb, and then dive out the window to escape the explosion. We discuss ways to make this happen, and Jami finds one of her warlord’s powers is to draw attention to herself, essentially allowing her to move a monster toward her.

“I’m the one you want! Face me!”

The goblin moves forward a few squares, ready to hurl a spear at the warlord. Then Beastly Tiger grabs him.

Beastly is an athletic and acrobatic nightmare for monsters, and this is no different. I require a few rolls–one attack roll to grab the goblin, one for the acrobatic feat of flipping the goblin behind Beastly, one for the acrobatic attempt to dive through the window.  I give the goblin a chance to avoid falling flat on his face (he fails).

A moment later, half the building (and the goblin) disappears in the blast.

The goblins outside have been eliminated, except for one: the sapper who set the bomb. He is hurt, but he’s running. Killbot, Jonathan’s dragonborn wizard, decides to wait until the sapper gets to the Town Hall. Jonathan asks what his character can see of the Town Hall: are there windows? There’s a window right by the double-door where the goblin is standing. The goblin pounds on the door, calling for his friends to let him in. That’s when Killbot strikes, with a magic missile blast of force followed by a bolt of lightning.

“The goblins inside can’t miss the flash of lightning and the thunder that follows, and they certainly realize that they no longer hear their friend’s cries for help. They’re going to come out and look for who did this.”

So Jonathan suggests that the heroes rush into the secret tunnel in the now-destroyed merchant shops, and sneak into the Town Hall while the goblins are outside, in order to set an ambush for them when they return.

Deborah still wants to eavesdrop on goblin conversations.

In the end, a compromise is reached. The heroes sneak into the basement of the Town Hall, and creep to the stairs that lead up to the main floor. From there, they can listen to the goblins.

Justin’s character, Clayface, is the consummate rogue–or “sneaky guy” as he would say. I have him roll a Perception check, and he rolls high. So I tell him that Clayface does some kind of Hawkeye-Avengers stuff where he listens closely with his ridiculously-high-for-level-1 Perception skill, and maps out roughly where all the goblins are by the sounds of their voices. He’s very satisfied with this.

Jonathan’s wizard is smart enough that he possibly knows some of the goblin language, so he interprets for the others. The goblins are concerned because this gem has a secret power that will allow whoever holds it to control the goblins somehow. They aren’t really out to attack the town. They’re running scared, trying to find and stop the merchant who has the gem before he figures this out. I tell Jonathan that there are some other complicated and unfamiliar words about “undead” in there, for foreshadowing.

I also tell them that the conversation dies down. They know a fight should start soon, with goblin guards at the top of the stairs. Deborah loves playing Beastly Tiger as a dimwit, so she has him say, “I can’t hear you. Keep talking!” Jonathan laughs and “rolls” for Beastly Tiger’s bluff attempt.

Appropriately, he rolls a 1. Deborah accepts this.

One guard gets smashed instantly by Beastly Tiger; the other escapes a near death when the string of Clayface’s crossbow breaks. (Justin also rolls a 1 when trying to attack the fleeing guard.)

Now the goblins know there are intruders, and they take up hidden positions. The heroes creep up the stairs and try to figure out where the goblins could be.  I ask Justin to try another Perception check. He rolls a 19, and adds his high skill.

“You can hear their panicked breathing.”

The kids love it. I point out a couple of goblin positions, lurking under tables or around corners. But clearly there are fewer known locations now than there were before.

Beastly Tiger still has initiative (because I’d rather not reroll all of that), so he rushes in, with another acrobatic leap onto a table followed by a smashing attack with the hammer. I keep letting Deborah do this because 1) that’s how she pictures her character, and 2) since she ends up rolling twice for every attack, sooner or later, one of those maneuvers will end in spectacular failure. Last session, she tried to leap onto a rooftop and rolled a 1. I told her Beastly Tiger smashed his face into the overhanging beam as he tried to pull himself up. It was delightful.

Another goblin gets insta-smashed.

Another blood bubble is placed on the map.

Meanwhile, Jonathan puts out a treasure chest in a back room. He’s the one that wants to be a DM. He convinces Jami to send Bethrynivere that way, and she finds the chest along with a goblin mage. Those two trade shots, and then Killbot comes to Bethrynivere’s aid, blasting the mage with lightning.

Along comes Clayface, sneaking into a hidden position to strike with his Dragonfire Crossbow.

Early in the session, Justin remembered very clearly that sometimes the magic crossbow he got from the townsfolk will make a target explode. I remind him that it only happens when a monster gets killed by the crossbow. Sure enough, the goblin mage is almost dead, when Clayface hits it with a sneak attack that does bonus damage. I roll attacks against Bethrynivere, and it’s not enough to hit. She raises her shield just in time to avoid being hurt by the shower of fire, bone, and meat.

Another blood bubble is placed on the map.

Jonathan rushes his character to the chest, attempting to fling it wide open. I take advantage of his greed and attack him with a trap. I roll pretty high, and now his wizard is bloodied–half dead. And poisoned.

He expresses shock. “Killbot has never been bloodied before!”

That’s what you get for going after the treasure while enemies are still around!

Beastly Tiger picks up one of the two goblins left, and tries to slam it into the other. The attack fails, but my goblin also fails his attempt to keep his footing, and he lands on his face. Bethrynivere starts healing Killbot and Beastly Tiger, who has taken a few hits and is also bloodied.

The goblin on the ground crawls under a table and hides, and the other goblin takes another crossbow bolt from Clayface. Once again, the damage is more than half the monster’s total life, so this goblin explodes as the Dragonfire Crossbow’s magic kicks in.

Another blood bubble is placed on the map.

Jonathan has Killbot open the chest and claim treasure. I take out the deck of Wonderous Items or whatever it is (another Paizo is Eevil topic in the works), and I tell him to draw three cards. He gets a card of coins, a messenger ring (with a secret compartment to place a note), and a “helm pendant.”

I promise to tell him what each of these do, but I don’t get to it in time. (More suspense for the next session, perhaps!)

At this point, Jami has been quietly talking to a friend who tells us that this year’s last showing of Shakespeare on the Green – Julius Caesar – is tonight at 8 PM. We need to go very soon if we’re going to get there on time. I glance down at the map, looking for a quick end with a hook for the next session.

“As you approach the cowering goblin under the table, he cries out in Common, ‘WAIT!! I’ll tell you everything!’ “

'Marches: D&D Magic

“First, I’ll Glancebind as a minor action using the bridge the bandits are standing on. For my standard action, I’ll Loose the energy into bolts of force and hurl them at the leader. Then I’ll take another minor to Unshackle the circuit on my right hand; that will be a ball of fire that I hurl at the bridge.”

Yesterday I introduced a magic system I intend to use in my fantasci setting, The Bordermarches.

Since this setting is also where I normally place my D&D campaigns, I’ve been thinking about how to incorporate the various elements like Refocusing magic into D&D terminology.

Disclaimer: I’ve played a few RPGs over the years, but I only started playing D&D on 4th Edition. That colors how I describe the game mechanics.

Refocusing is my attempt to explain away the common use of magic in this setting. I’m not a fan of “I shoot magic in the darkness simply because I CAN.” In my system, magic users use a special eyepiece to siphon energy (potential or kinetic) from the mass of inanimate objects around them in order to power their spells.

A caster must Bind or Glancebind from a source of energy. The source must be an inanimate object; a caster cannot get energy from living things. This is a minor action (something along the lines of drawing a weapon, retrieving an item from a pocket or pack, etc). It’s up to the DM to decide whether Glancebinding affects the object the energy is pulled from… for example using a waterfall as a source of energy might dry up the waterfall for a few seconds. Using a bridge might weaken the supports, possibly collapsing the bridge.

Next, the caster can choose to Loose the energy to power an attack or spell. What type of action this is will depend on the spell. In 4E D&D, most attack spells are standard actions, which take the majority of the time you have in a turn. Thus you can only do one standard action per turn.

The caster can instead choose to charge a circuit or Shackle the energy. By spending another minor action, energy can be stored for later use in special rings of metal that a person carries or wears. These have to be a high quality of metal and craftsmanship, so they should be expensive and difficult to come by. They also glow brightly when charged, so keep that in mind if your caster tries to be sneaky.

Finally, a caster can Unshackle stored energy by draining a circuit. This is another minor action, and serves the purpose of a quick cast spell. Again, this is part of why circuits should be fairly rare — your min/max players are going to want to stroll into a horde of enemies with twenty glowing rings hanging off their vest, casting powerful spells every turn through minor action Unshackling.

This may slow down your magic-user classes slightly, as they can’t just cast spell after spell each turn. I think the pain of that energy resource demand is offset by the ability to store up a few spells based on how many circuits the character has on them.

Refocusing also requires the device that makes it possible: an Ocular, an eyepiece that grants the magic-user the ability to see and manipulate potential and kinetic energy in inanimate objects around them. This can be any sort of eyepiece: a monocle, spectacles, a lens strapped to one eye with a leather cord or strip of cloth, a special glass installed in the visor of a plate helm.

I wanted a system that requires a bit of technology to use, and I like the idea of needing a device in order to use magic. Removing the eyepiece from a caster negates their ability to cast, but the fact that it’s an eyepiece means that almost any player or NPC can have one. You don’t have to be stuck with the stereotypical wizard in a robe. The burly knight in full plate and the shifty assassin might also be able to Refocus.

And though Oculars are plentiful, they are not ubiquitous. Everyone doesn’t have a couple laying around. These should be treasured possessions that are fairly hard to come by without good connections.

The easiest way to incorporate this is to declare that the powers a magic-using character might have are unchanged; they just get energy to fuel those spells through this process. In the event of choosing a non-magic class (like the knight or assassin above), you can set it up as a Multiclass character or NPC, or simply grant access to a few powers/spells chosen by the DM and player.

One final drawback: Oculars can burn out or fail like a blown fuse. You can’t pump infinite energy through them. This is also the hard-line solution to the min/maxer who tries to cast three or four minor action Unshackled spells per turn.

I’d suggest a three strikes approach: give them a warning that the eyepiece is getting hot (and their characters would know what that means, so make sure the players know the possible consequence). Next, if they keep it up, give them some damage as they have this burning instrument near their eye.

Finally, if they refuse to back down, you can amp up their one final spell by doubling its damage or something, then shatter the Ocular. Having a piece of searing glass explode near your eyeball can definitely put some hurt on a character. It should never come to this if you’re communicating possible consequences clearly.

But players can be stubborn.

There. That’s it for now. I’ve left it fairly vague to allow for personal flavor (for example, whether objects are destroyed when power is siphoned from them, or whether this is just the explanation for the magic powers a character possesses or an open door to let the player come up with whatever they can imagine to bend reality in-game).

I’d love to hear what you think…

Does it work? Is it too powerful? Is it too much of a nerf to magic-users?

Does it flow in-game? Is it too cumbersome?

Your feedback might help me refocus my efforts.

Couldn’t resist.

Coming Out

I admit it.

I’m a Brony. 

We may not be able to stop you from mocking us…
But you can be darned sure we’ll avenge it.

Apparently, that carries some sort of stigma.

For anyone not familiar, “Brony” means you’re an adult male who is a fan of the Hub TV show, My Little Pony: Friendship is Magic.

I have the excuse that “My kids love the show, and as a concerned parent, I pay attention to what they watch.”

But the fact is, I watch the show because I was sucked in based on silly Internet videos dubbing over the original voices.

I watched the show and found it to have enough of that quirky humor I enjoy, just like Powerpuff Girls. 

How could you not like them?

Go figure, both were written (in part) by the same person, Lauren Faust.

Technically, “Brony” can also refer to some extremes – like people who dress up like the ponies in the show. I have not worn, nor will I ever (I hope) wear a pony costume.

But I don’t mind if my characters in Skyrim do!

We all have hobbies and personal interests.

I have friends who pour money into building and rebuilding cars. They take apart engines and put them together again; they spend money on upgraded parts and they spend hours putting the new parts in. More power to them.

I have friends and family who collect coins. They take great interest in stuff I personally don’t care about. They can tell you all about the various Liberty Dollars, and each design of the penny over the years. They can recall which metals were used to mint U.S. coins in which years. They know all about the different currencies in other nations, and they pay attention to the gold and silver rates the way I pay attention to my Facebook wall. More power to them.

I have friends who can tell me the stats for the obscure player on the worst team in the National League in 1986. They remember all the best plays of all the best games, and they can tell you the champions of the World Series or Super Bowl or NBA Finals or Stanley Cup or whatever other thing. Like all the champions ever. They track actual stats and they watch the performance of their Fantasy (Fill-In-Sport) League, talking about how their team is doing with a sense of ownership as if they are personally on the field scoring points. More power to them.

Some of my friends play or have played World of Warcraft. They know all the equations for figuring out Damage Per Second, and they know how to get every ounce of performance out of any character. They’ve tried out every bit of the content in their chosen game over the last seven years, for the low low subscription price of fifteen bucks a month.

Some of my friends play music. They have their own studios in their houses, where they write and play and mix and record and publish their creations. They’ve invested thousands of dollars into their equipment, and they have a list of everything else they are looking to buy in the future.

Some of my friends write. Some read voraciously. Some are avid cooks. Some just like to browse imgur. Some like to run 10-20 miles a day.

Some are rabid debaters, always looking for a topic to discuss. Some are avowed Trekkies (or Trekkers, or just plain Star Trek fans), and they can tell you all about why their favorite iteration of the Trek franchise is better than all the others.

Some are Star Wars fans – the kind that build their own lightsabers to movie-accurate detail. Some read comics, and can tell you all the “facts” about what their favorite heroes have endured over the years.

Some get together and roll dice, moving figures around a table, cheering when “dragons” are slain.

Some are amateur theologians, devouring religious writings and commentaries, learning all they can about their chosen religion. Some, like my 7-year-old son, are only interested in Angry Birds.

Some of them are bloggers who pretend (like I do) that anyone really cares what they write.

I’m sure there are plenty more that I’m unaware of. People have all kinds of interests.

More power to all of them.

None of these hobbies bother me. I don’t consider any of them “invalid” or “beneath me” or worthy only of “losers.”

That’s what I don’t get.

What makes one hobby any better or worse than another?

Ok, I can see how some hobbies are more beneficial than others… the avid runner is better off than the stereotypical couch potato. The lady who goes to Spin each week is better off than the lady whose hobby is making (and eating) cakes. Some activities are more healthy than others.

But when Sports Girl makes fun of Warcraft Guy, or Car Guy picks on Brony Guy, it’s a bit ridiculous. It’s just as ridiculous if Star Trek Girl makes fun of Sports Jock, or Star Wars Guy picks on Spin lady.

Some guy hits a little ball with a stick and runs around a square… and that matters more than a group of 5 or 25 people getting together online to play a game? Someone watches a guy put an orange ball through a hoop on TV, and that makes him better than the person who browses LOLcats on the web?

Someone spends a few hundred dollars to put the perfect engine into their car, but makes fun of another person who watches a TV show? Someone who wears every piece of Husker memorabilia and sportswear makes fun of a Star Wars nut standing in line at the theater in costume celebrating his favorite movie series… and that makes sense?

We all have our own costumes, our own collections, our own interests which we are willing to invest time and money into. But we also have social expectations to deal with; it’s easy to try to hide what we know others won’t accept in order to look “normal.”

After all, you don’t want people to know you’re a Trekkie… a gamer… a Bears fan… a Brony…

Come on.

Be real. Be honest. Be open.

We’re proud of our hobbies, and that’s alright. We should be.

Maybe if we are willing to honestly show the joy we get from the things we love, others will see something worthy as well.

And if not, so what?

My hobby is not for their enjoyment, after all. It’s for me.

Bordermarches: Magic

An author’s ability to solve conflict with magic is directly proportional to how well the reader understands said magic.

That’s Brandon Sanderson’s “First Law of Magic.” His comments on the subject are well worth reading (as is any book he has written, in my experience). He has a Second Law posted as well, and in that post he explains a great deal about limitations, weaknesses, and costs associated with magic.

I presented a broad introduction to the world of the Bordermarches, and I later posted an explanation of how science relates to the setting. However, my goal has always been to write a fantasy setting, and that almost requires some form of magic.

Magic can be very vague, something “out there” that the populace is aware of but no one really understands. The Lord of the Rings is a great example; there just isn’t a lot of detail about what sort of powers or limitations are placed on Gandalf.

Then again, Gandalf’s magic isn’t the point of the story or the solution to the conflict.

Magic can also be clearly delineated, almost a “science” of sorts for the populace in a given setting. I think of Sanderson’s Mistborn series as an example of this, where most of the “rules” are well-known or at least are discovered in the course of the plot. I’d even toss Wheel of Time into this category to some extent, as those who use the One Power are usually taught specific patterns and weaves which accomplish various goals, almost like combining precise amounts of chemicals to get a desired reaction.

I loved Mistborn (and most of Wheel of Time), so I’m not surprised that I automatically wanted to come up with an explanation for magic and a system to lay out most of what is possible by its use.

What I wanted to avoid is the ubiquitous “I can do anything because *poof* MAGIC!”

Video games can use systems like “mana” or “willpower” to explain and limit how much magic a person can wield at any given time. But for my taste, that doesn’t work well in writing. I can’t really see writing, “Lyllithe wanted to cast a spell, but she was tired.”

Tabletop RPGs have their various systems as well; in old school D&D, your wizard had to choose from the spells he or she knew and memorize a few for the next day. The character would only have access to those spells, so the player had to guess what might be useful for the next few encounters and choose accordingly. In the newest D&D, your wizard has a few powers that are “easy” enough that he or she can use them all the time, but the really powerful abilities still have to be chosen on a daily basis.

Still, I can’t see writing, “Lyllithe had already used up her memorized spells that day, so she took out a dagger and began stabbing Deviols.”

And again, most of these are systems that let you use magic simply because you can.

I wanted a somewhat technological “magic” for the Bordermarches, and I wanted something more pseudo-science than just “Magic does whatever I want.”

So, in a butchering of the physics I learned in school, I thought about potential energy and kinetic energy. Kinetic energy is the energy of a thing in motion; potential energy is the energy that could be released if the object is set in motion. Borrowing from Wikipedia’s explanation, think of a roller-coaster. As the coaster is lifted up to the top of the hill, it builds potential energy. Something is working against gravity to raise the roller-coaster. So when the coaster stops at the top, it has its maximum potential energy. When it goes over the edge, it has kinetic energy, and at the bottom, its kinetic energy is greatest.

Matter (or technically the mass of matter) has energy.

Magic in the Bordermarches is about “refocusing” that energy from a body of mass into… well, whatever. It can be refocused into different mass — turning a sword into liquid, turning a rock into a ball of fire that the caster hurls at enemies, making the stone floor of a building temporarily gelatinous in order to trap an enemy when the stone reverts back to its original form.

Mass is energy is mass, so you can shift one to the other to another using whatever resources are available to you. Imagine siphoning the kinetic energy of a waterfall into a super-heated stream of fire you spray toward your foes. Picture “catching” and refocusing the arrows of your enemies into balls of lightning you throw back at them.

There has to be a limit to this world-bending. 

I came up with a few.

1) If you’re a natural human, and thus not tied by blood to the elemental races (more on that later), then you have to have an eyepiece called an Ocular in order to manipulate magic.  I liked the idea of an eyepiece because it can be almost anything: a monocle, a pair of glasses, a special lens installed in a plate metal helm, a glass suspended over one eye like a pirate’s patch, and so on.

An eyepiece can also be removed in combat, rendering the caster ineffective. And these eyepieces are numerous, but given the “fallen empire” setting of the Bordermarches, the means of making new Oculars has been lost. There’s a limited number of devices out there.

2) Having an Ocular doesn’t give you access to limitless power. The quality of the device affects the amount of energy it can refocus. Push too much energy through it, and you risk burning it up, like a blown fuse.

3) Your available power also depends on what resources you’re willing to use. The exchange from one form to another is not favorable. The thousands of gallons of falling water in the waterfall may fuel a stream of fire for mere seconds.

4) Perhaps the most important limitation is that you cannot take energy from a living thing; you can’t refocus a person into a puddle, or turn a dog into a fireball.  Only inanimate objects can be used for refocusing.

So how does Refocusing work?

First, the caster takes energy from a source he or she can see. Since I like the idea of borrowing from Christian themes and concepts without going full Narnia-style allegory, I chose from Scripture (with my wife’s help) the terms of binding and loosing. The wearer of the Ocular looks at a source of energy and Glancebinds, drawing energy into the Ocular, up to the device’s inherent limit.

The caster can choose to draw on more energy than the Ocular can safely handle, but this risks great pain, permanent injury, and probable destruction of the device in the process.

After Glancebinding, the caster has a choice. They can Loose that energy, turning it into a different kind of mass or energy. This is how they can liquefy a stone floor or turn a waterfall into a fireball.

They can also Shackle the energy instead, charging up a ring or circuit of metal on their person. A wealthy caster might wear several circuits, and a wise caster will keep all those circuits charged, ready to be Unshackled as a source of immediate energy in time of need. The drawback is that charged circuits glow bright, so it’s tough to keep their presence a secret.

I feel like I’ve touched more on Sanderson’s Second Law than the First.

Oddly enough, though I was inspired by Mistborn and Sanderson’s First Law to create a magic system with clear rules, I believe Refocusing follows the Second Law more closely. The caster can do almost anything with the energy/mass they Glancebind. They’re just limited by what and how much they can Glancebind.

I did better capturing the First Law in my system of how Divine power works… but to explain that, I need to explain the relationship of the Divine to the world of the Bordermarches. So that’s next.

No Recipe

“If you two don’t stop making all this noise, I swear I’m going to get my broom and beat you with it.”

I’m thinking of my mother, the day after her birthday.

That’s a horrible quote to start with, perhaps, but it did happen. My brother and I were wrestling around on the living room floor during some TV show that Mom wanted to watch, and we would not be quiet after repeated warnings. So she went to the hall closet, brought back the broom, and started whapping us with it.

We both froze, looked up at the sight of our kindly mother beating us, and burst out laughing.

I think that prompted more beatings with the broom.

We were teenagers at that point (maybe I was only 12, but close enough). Gentle hits with a broom weren’t going to make us cry.

And my Mom is the sort of sweet person who you’d never expect to hurt anyone. I want to say, “She’d never hurt a fly.”

But that’s not true at all. Bugs are definitely on her target list.

Sure, she freaks out when she sees one. But after about five seconds of fear, she becomes violent. She’ll grab a newspaper or shoe or flyswatter (or a broom) and beating the poor insect invader into pulp.

Telemarketers also feel the sting of her wrath. For a while when I was younger, we had a rash of crank calls and telemarketers around dinner time. Mom had a whistle placed near the phone just for these occasions. She’d pick up the phone, say “Hello… oh, it’s YOU again.”

FWEEEEEEEEEEEEEEEEET!

My wife knows this from firsthand experience, the accidental victim of a whistle-blower.

Be careful when you call my Mom.

I share those memories not because they are typical, but because they’re so unlike everything else I remember. Mom was always supportive of me while I was growing up, and she remains so today.

She would sit for hours as I practiced or played piano, and she would always tell me how “One day God is going to use that talent of yours, I know it.”

She was generally soft-spoken and slow to anger, and she patiently worked to help her husband and two boys get it all together.

I’m not saying my Dad didn’t do anything. One of his favorite things to do (or so it seemed to me) was to cook for us. Sometimes he’d use recipes to make various family favorites, like “tunnpannkakor” (Swedish pancakes) or cinnamon sugar cookies. (There’s a link to a recipe there… it’s close to what I remember. I might need to make these soon!)

But most of the time, Dad just winged it, cooking whatever he felt like, however he wanted. He’d grill up chicken and hot dogs and burgers. He always made delicious combinations of spices and vegetables, usually some kind of hearty chicken soup. It seemed like his recipe was, “What do we have to choose from? Hmm… I’ll use this, and this, and that, and… that. Done.”

My mom always used recipes, measuring everything out precisely. If the recipe says 1/8 tsp, then you better use 1/8 tsp and not accidentally 1/4. Everything had to be exact, because that’s how you made that particular dish. That’s just how it was. Follow the recipe, and you won’t mess up.

She’d make “mostaccioli,” which is actually just the name of the pasta she used, something I only learned after growing up, moving out, and shopping for myself. It’s ground beef with tomato sauce (“you need the 29 oz can”) and tomato paste (“just one 15 oz can to thicken it up”) mixed together and spooned over a bed of the aforementioned pasta. Sometimes she’d make italian sausage for my Dad and brother. Looking back, it’s remarkably simple, but to me, it was an Italian masterpiece.

There was the famed “tomato soup casserole,” egg noodles and ground beef with a couple cans of Campbell’s soup poured in and stirred up. Her pizza-burgers are one of my brother’s favorites: saucy meat covered in mozzarella and piled on a half of an English muffin, then baked to perfection.

Raspberry Poke Cake was also a delight. It’s just a normal yellow or white cake cooked up according to the directions, then poked with a fork repeatedly. Then you spoon raspberry Jell-O across the top and put it in the refrigerator to cool.

She possessed some culinary magic–at least so it seemed to 10-year-old me.

No matter how complex or simple the dish, she had a recipe and she followed it.

For years, she would make chicken ramen soup for my brother and me to share.  While we ate, she would read us a nighttime story before bed. I had forgotten all about it for several years until we had some again, and I realized “This is the soup you always used to make!” Imagine, being delighted at the discovery of 20 cent packs of ramen noodles, with their 1g of sodium.

By then, I was starting to earn money here and there, and I was often accompanying my parents to the grocery store. So I was able to either get my own ramen or beg them to buy some. I made cheap ramen all the time–always cooked in a pot with boiling water, never just microwaved, in order to get the flavor and texture just right. It got to the point that I knew exactly where to fill the pot to make the ramen, so I didn’t measure out the water.

My mom would ask me, “Why don’t you measure out the 2 cups of water? You need 2 cups. We have a measuring cup right on the shelf in the cabinet, you know.” After all, that was the recipe.

As all parents know, there’s no recipe for raising children. Certainly, we benefit from the experience and advice of others who have gone before, but every kid is different and it’s all guesswork until you find what’s best for your child and you.

My parents struggled with how best to raise my brother, and then once they thought they had something figured out, they discovered that my personality was completely different from his. Similar problems needed different solutions. So they struggled all over again, doing the best they could to help me out.

I’m sure my mom would have been very happy back then to find a “recipe” of some kind.

I’m also sure she didn’t need one. Her mothering magic–unconditional love–was enough.

Happy birthday to an amazing woman that I am proud to call “Mom.”

Forgot Something

And now for something a little different…

You’re the Demon Hunter. You cut swaths through the gathered hordes like the wind sweeping away chaff. Your traps rend the flesh of your foes. Fueled by your deep hatred and your rigid discipline, your arrows punch through demonic flesh. You are so powerful that you can fight your way into the depths of Hell itself to face the greatest of Evils.

But you didn’t bring a rope.

“There’s the door I want. Too bad I can’t jump, or climb down. Nope… gotta fight my way through another few hundred demons to get there.”

FAIL.

Adventurer fail

 

14 Years

On June 28, 1998, my wife and I shared personal wedding vows and said, “I do.”

We were in the backyard of Jami’s grandparents’ house in Pueblo, Colorado. It was a perfect Sunday afternoon with a clear blue sky.

We had planned to take Communion for the first time as a married couple after the marriage was finalized and the vows were declared. The pastor we asked to officiate the wedding was not comfortable with us taking Communion outside a church building, so we spoke with a close friend who was also an ordained minister, and he performed that portion of our wedding.

As “luck” would have it, we took Communion as two individuals at the church service that morning. So we had this nice bookend on our wedding day — receiving the symbol of Christ’s sacrifice for us as two separate individuals, and then later that same day, receiving the same symbol as one flesh in the sight of God and men.

It was pretty awesome.

For fourteen years, my wife and I have stuck it out, working hard to keep up the commitment to those vows we made.

Reciting words is easy. Living them out, not so much.

We’ve had our moments.

I remember a time about a year after we got married. I had successfully hidden my video game habits from my geographically separated bride-to-be, but my new wife who was living in the same house quickly became aware of just how much time I spent at the computer or the PlayStation.

(Yes, now we’re going back in time to the 1st generation PlayStation.)

Needless to say, there were… tensions. My wife had some crazy expectation that I would spend time with her, but I was too busy playing Jane’s Fighter Anthology and such on my PC.

It took a couple years of straining her patience, but one day I came home from work to find all my games had disappeared. She had hidden them. Not only that… she had placed a ransom note next to the XBox to let me know that I was not going to get the games back until I spent some quality time on a regular basis with her.

I was livid… mostly because I knew she was right.

A few years ago, we got into a fight. For the life of me, I can’t remember why. But we were both on the offensive, throwing verbal jabs back and forth, trying to score a hit with our words, becoming meaner and meaner with each volley of words. 

Then, right after I shot some insult or angry rebuttal at her, she put her hand on my cheek, told me that she loved me, and kissed me passionately. I’m sure everything natural in her wanted to fire back and cut me deeply with some response. But she stopped me cold, completely disarming my hostility. How do you argue with that? 

You don’t. I didn’t.

We were able to stop and realize we’re on the same side. We were able to figure out how to proceed as a team instead of as rivals.

Again, I have no idea why we were fighting, and it really doesn’t matter. What matters is that she demonstrated remarkable love, something I can only hope on my best days to emulate. 

And of course, she’s had her moments of doubt, of fear, of failure, of frustration. She’s had those days where she needs to be reminded that my love for her isn’t based on some evaluation of her performance or how well she measures up to my perfectionist standard. My love for her is based on the fact that it’s her we’re talking about.

She puts up with being marginalized and ignored if it means that I get recognized. I try not to let this happen, because my wife is pretty awesome and undeniably talented in various areas. But she’ll step out of the spotlight if it means I get recognized for something I’ve done. 

She is truly the most unselfish person I know.

My Bordermarches story? She’s heard every version of that and then some.

“What if Lyllithe was a NINJA!”  No, dear.

“Maybe Lyllithe is a robot.” Really? That’s…. nice.

“What if the world was secretly an alternate universe?”  Stop watching Fringe so much, honey.

She puts up with a lot.

I think back to our wedding, and to my proposal long before that.

I had to keep it hidden, because I really wanted to surprise her. We would go for long walks and share our hearts as we spent time together. I waited for one of these walks as my opportunity.

It was April 2nd. I figured I better wait until the 2nd, because proposing on April 1st might send a bad message.

I had her ring on my pinky finger, and I was trying my best to keep it hidden. 

There was a small bridge where we sometimes stopped to talk and watch the stars. I paused there, to “tie my shoe.”

Then I told her, “I love you, and I want you for my wife. Jami Michelle Bennett, will you marry me?”

Oddly enough, I had a dream where I was trying to figure out the exact seventeen words I was supposed to say to propose. I don’t know why it had to be seventeen. It just did.

We’ve had our ups and downs, our twists and turns, our crashes and our wrecks.

But we continue on, because she meant it when she said, “I do.” 

And so did I.

I often say that I have no regrets, nothing I would go back and change, given the opportunity. It seems silly to me to think, “If I could, I would go back and choose X instead of Y.” We can’t possibly know all the ways that minor detail might change our lives. Maybe it would be good. Maybe it would be bad. Either way, it’s not possible, so why waste time thinking of things we’d like to change when we can be working to change our current situation instead?

But I would go back and change one thing.

I’d say “as” instead of “for” in my proposal. It’s grammatically more accurate.

I still love you, Jami Michelle Williamson, and I am glad to have you as my wife. 

On to the next fourteen years!

Mwak!

Rain Over Me

Sow for yourselves righteousness;
Reap in mercy;
Break up your fallow ground,
For it is time to seek the Lord,
Till He comes and rains righteousness on you. Hosea 10:12 NJKV

Rain Over Me – SoundCloud

I was playing Hide and Seek with my kids the other day. They’re quite talented, but I excel at cheating. While I was counting, I kept messing up… skipping numbers, counting past the agreed upon number, forgetting what number I was on.

That way, I got them to talk and tell me I was doing it wrong.

And them talking told me roughly where they were hiding.

Jonathan is the sneakiest of the bunch. Deborah and Justin do pretty good at hiding, but Jonathan–it’s like he can fold himself up into a little cube and hide anywhere. He’s a ninja.

True story: When he was seven years old, we had the following conversation:

“Dad, I think I want to be a scientist who studies rocks when I grow up.  …or maybe a ninja.”

“Jonathan, that’s really neat. But being a ninja is hard.”

“I think I’d make a great ninja.”

“Really? Why is that?”

“Well… Ninjas have to be good at climbing, and I’m great at climbing. I climb the trees around our house better than any of the other kids.”

I knew this to be true.

“And ninjas have to be good at sneaking, and I’m great at sneaking. I was hiding in the bushes right next to my friend, and he didn’t even know I was there!”

He thinks for a moment.

“Ninjas have to be good at martial arts, too. I have to work on that.”

Back to Hide and Seek… Jonathan lurks in a cabinet. Jonathan climbs up on the shelves above the refrigerator. Jonathan squeezes himself into a small cabinet at the bottom of our entertainment center. It’s ridiculous how easily he hides anywhere he wants.

Then it’s my turn to hide, and I decide to have some fun. Justin (our seven year old) is now the “seeker,” so I make it easier on him. I try stuffing myself into the cabinet where Jonathan hid. Sadly, I’m a little pudgy compared to him, and so try as I might, I can’t quite fit in there. My head is sticking out.

But the point of Hide and Seek is to be found. That’s part of the fun.

In his book, God Chasers, Tommy Tenney writes about hide and seek with his daughters (if memory serves). And he equates the game of hide and seek to our relationship with God.

There are times when we seek God but He seems hidden, far removed, silent. Tenney talks about how he stays hidden while his daughters are enjoying the game, but there comes a point where they become desperate. Maybe Daddy has really left. Maybe he’s not here anymore. Maybe I’m all alone. 

Their tears start to flow and their laughter turns to crying. And the heart of the father is stirred to make himself known, to burst out of hiding and rush to the child, to catch them up in his arms and reassure them that “I have been here all along. I would never leave you nor forsake you.”

Tenney talks about that cry of desperate need and how it catches the Father’s heart and, in a way, commands His attention.

Can you imagine God that way? Can you see the loving Father who sometimes hides His face? Can you picture the tug on His heart when we become desperate and cry out for Him? Can you see the “Hider” turning into the “Seeker” as He rushes to scoop us up and reassure us that all will work out, everything will be fine? Can you hear Him whisper, “It’s okay, I am here. I never left you, even though you didn’t know where I was.”

Hosea 10:12 was a theme verse for our church back in 2001 (if memory serves).  We really focused on the thought that God is out there just waiting to be found, and as we live out righteousness and experience His lovingkindness and mercy, as we break up the hard ground of our hearts in our desperation for Him, we can trust that He will turn and respond to our cries. He will come and rain down His righteousness upon us.

“Draw near to Him, and He will draw near to you.”

“Seek the Lord while He may be found.”

“It is time to seek the Lord, till He comes and rains righteousness upon you.”

We seek God, calling out to Him… until we discover He is coming toward us — the father running out to meet the prodigal child — ready to embrace us and pour out His love on us again.

I always want to surrender to that love. I always want the “ground” of my heart to be broken up, softened, ready for His work. I always want Him to come and pour out the rain of His Spirit over me.

Rain Over Me

You are all I need

Jesus, You’re my everything

You’re the One I’ll seek

For all my life

 

Your all-sufficiency

Answers my dependency

Your unfailing love

Is now my life

 

I will seek You with the rising sun

And serve You till the day is done

Jesus, every day I’ll praise Your name

I will follow You in righteousness

To know Your lovingkindness

Seeking You until I catch Your heart

And You rain over me

 

Rain over me, rain over me

(repeat)

 

The home of David M. Williamson, writer of fantasy, sci-fi, short stories, and cultural rants.