Last year, I made it my goal to get my forever-in-progress fantasy novel out the door as a finished book. Diffraction is the result of all that effort (most of it at the beginning of the year, when I set out to finish it, and at the end when I felt under the crunch to make good on the promise).
A while back, I spent just over two hours walking on the treadmill and digging through alpha reader feedback to figure out how to approach what seemed like a daunting task: Revision and Editing.
The good news? It wasn’t as daunting as I expected.
Even more fun, I engaged in further world-building to sort out some of the relationships and conflicts going on in the story.
To my critical eye, it felt like too much jammed into one setting–too many separate and unrelated elements all vying for a reader’s attention.
Like many fantasy worlds, Diffraction is set in the ruins of a once-great Empire, whose scientists incorporated elemental magic with a form of technology in order to reach its heights. It’s also a world that experiences limited yet direct interaction with the Divine, whose seven Aspects bestow symbols of power upon their most worthy adherents.
As I sat back to imagine a world where gods prove their existence to men and where magic-users apply some level of scientific thought and experimentation into the use of their powers, I realized these can be complimentary elements of the setting rather than competitors.
My religious orders gain divine power through Gracemarks: a radiant, metallic symbol on an individual’s right hand that represents which ideal or Aspect they identify with. Gracemarks often appear spontaneously, bestowed by the Divine. But the orders can also apply a Gracemark made of a blessed metal, which confers similar powers upon the marked person.
A world with obvious divine interaction would reflect that in the culture. If many people wear a symbol that implies something significant about their individual values, then displaying the back of the right hand like a wave would reasonably become a common form of greeting.
If you show me a symbol of Justice and Order, I expect you to treat people fairly and uphold the law. Showing me a blank hand might not give me a stereotypical box to fit you in, but neither does it mean I assume you’re untrustworthy. Showing a hand with a scar in the shape of a Gracemark — that tells me to be on guard, because here’s an individual who once had a specific, public moral allegiance and forsook it.
On the other hand, I always meant for magic to have a technological component. Humans need a special lens to see the arcane energies they use for any magical ability. But that only allows one to see and draw on magic. So (based on some thoughtful alpha reader feedback) I added an output device to match the input of the lens – a metal etching that guides or focuses the energy the magic user sends forth.
Given human propensity to take what exists and use it in new ways, it hit me that these Arcanists would study Gracemarks used by the religious orders, then create a similar method or means to use their own abilities. Using conductive metals, touched and transformed by the magical nature of the world, Arcanists would have etchings that grant them fine control of magic power.
Like any good reverse-engineered technology, improvements can adapt the tech to the new user’s needs. Picture a golden tattoo, placed anywhere on the body. Unlike a Gracemark that is always on the right hand, always exposed, the Arcanist’s etching can be hidden if desired. This fits their character more as well. If you want to be brazen and show off your etching, you certainly can. But if you’d rather keep your abilities hidden, a simple pair of spectacles and a covered etching prevents anyone from guessing you’re about to tap into elemental energies and unleash devastating magic.
Thus the effort to clarify how divine power and magic work in this setting becomes a means of character development and description.
I picture a rough-and-tumble tough guy whose Ocular is a monocle secured by a leather band around his shaved head. His riftgold etching is affixed to his face in a sunburst around his eyepiece. He’s an Arcanist thug, and he doesn’t care if you know it. That’s a very different character from the rich noble who wears the Ocular equivalent of a contact lens, practically invisible, and whose etching is hidden from view on his right shoulderblade.
The best part is that this system of Gracemarks and Arcanist etchings is something a reader can see themselves in, much like “which house would I join in Hogwarts?” or “which faction would I belong to in Divergent?” One of my co-workers who is also a fan gave me some feedback, and one of the first things she said was she enjoyed trying to decide which Gracemark she’d choose.
I’m chalking it up as a successful concept.
Diffraction is available in Kindle Edition and as a paperback on Amazon. You can find it (and all my books) at my author page.