Tag Archives: terraria

The Terror of Terraria

Today we learned (once again) the perils of permitting a 4-year-old to play the iPad.

All three of our boys love Terraria. The teen works with his friends to take down bosses and sometimes permits middle son to help. Middle son proudly informs us all what accomplishments he’s made and sometimes even succeeds in making the teen jealous. And our wee guy runs around telling us that he wants whatever cool things we happen to have (and squealing with infectious delight at whatever he finds).

And all three express their creativity in unique ways, whether it’s a large structure full of traps and lava to grind up monsters into gold coins, a strange combination of clothes and items to give their character a funny appearance, or a silly house built into the sky.

But the happiness could not last…

What could this mean? Clicking "Yes" always seems to work well...
What could this mean? Clicking “Yes” always seems to work well…

I stepped out of the bedroom to discover my middle son sitting on the couch heartbroken and my little guy hiding in his big sister’s bedroom awaiting the trouble he knew he was in.

Alas, no amount of defensive armor or powerful magic gear will protect against the mighty delete button. Somehow, he purged my middle son’s primary character. Dozens of hours of advancement and effort, permanently gone at the touch of a finger on the iPad’s surface.

I was pleasantly surprised to find out that the little one did the right thing once he realized he’d done wrong. He went to his older brother, apologized, and confessed what happened–without anyone telling him to do so.

We discussed the consequences of what happened. After the initial emotion, they calmed down and made up. And then we formed a plan to help make sure no similar accidents happen in the future. I spent some time playing to help my son find a few of the items he lost, and his new character is caught up pretty well.

My wife commented that life sure is different for our four year old compared to what she experienced at that age. There wasn’t any “Johnny deleted my saved game” or “Sarah’s saying mean things over Xbox Live.”

But age-old principles still apply. When we do something wrong, we own up to it and make it right.

This reminded me of a phenomenal post on Penny Arcade, a (frequently vulgar and crass and rude) web comic I follow, written and drawn by video game aficionados. The artist spent an evening doing a presentation and Q&A for his local Parent Teachers’ Association. It’s a long but well-written discussion about rules for game time and social interaction.

If you’re a parent whose knowledge of your kids’ hobbies is “they play the Minecrafts and Call of Duty on that Game Box One thing,” then this is definitely for you. But if you’re like me and my wife, and have struggled with questions like “how much game time is too much” and “what can I let the kids do online” then that link gives some great insight.

I’d love to hear your thoughts and experiences too. What has changed the most in your opinion since you were a child? What would you add to Mike’s thoughts in the Penny Arcade link?


My four year old has a new favorite topic of conversation… one shared with my nine year old and my teenage son: Terraria. (Or Tahwaria, as the four year old says it so very often.)

For the uninitiated, it’s a game available on PC, on consoles like XBox 360 and PS4, and on mobile devices like Kindle and iPad… and probably some others. 

So, discussions with our little Dude now center around important Terraria facts: 

Do you know about Wepis? (Lepus)
He is BIG. And he is a BOSS. And to fight him you need a subishis wooking egg. (suspicious looking egg)
His face looks funny. But he can’t kill me though. WAIT. WHAT? I DIED.

Armed with a wooden sword, ax, and pickaxe, your tiny character lands in a sprawling world full of dangerous beasties. You build a home for the character that serves as your guide, and then explore and expand from there. Finding and defeating powerful boss monsters unlocks new aspects to the game along with more assistance from the folks who want to “settle down” in your growing complex of houses. There’s a definite RPG side to the game as you find or craft better armor and more powerful melee, ranged, and magical weapons.

Like a two-dimensional Minecraft, this game usually encourages creativity and constructive cooperation among my kids and their friends. My four year old can play around and build things or dig for shiny metals. My nine year old can fight enemies and explore the dangers of the world. And my fourteen year old coordinates with his friends to take down the massive world boss monsters in order to unlock new types of materials. There’s also the option to turn on player-vs-player and fight it out with your frenemies.

The game isn’t perfect. A recent update or perhaps an inherent glitch caused the loss of my character and a few weeks’ worth of progress. Cloud saving might have prevented that, but some reviews on the iTunes Store implied that even cloud saved characters can sometimes encounter similar problems. Device issues can also cause trouble. The Kindle my nine year old uses somehow purged itself of all data, and he lost everything he’d done. 

That said, the game is addicting and interesting enough that both he and I find ourselves starting over, lamenting what was lost but enjoying building a new world nonetheless.

The kids also play with me sometimes, mocking my lack of progress and my general noob status. “Oh, you’re making items and armor out of iron? That’s cute. I barely remember ever needing that. Did I show you my rocket launcher, my space armor, and my machine gun?”

One day soon, I’ll catch up to them. I just need to find some more tungsten ore for that sword I want to make…