Tag Archives: spirits

Day Eight: Never Again (again)

For the last week, I’ve been working my way through this lovely “30 Days of D&D” series:

Today’s topic is Favorite PC of your own.

I don’t often get the chance to play characters. Since I started playing D&D, I’ve been the DM for six different groups.

I’ve played a dreaded DMPC in a few of those, and very quickly learned how terrible that idea can be. I had two chances to make a character and play through a short session, once as part of playtest materials when 5E was still in the works, and once as part of a new group at the local library. I also created a fun character for a Pathfinder game that had to stop soon after it started.

Point being, many times, my NPCs are characters in the world who I would love to play as PCs if given the chance. My favorite character that I actually played as a PC was one I made to round out a small party for an intro session with my two sons, giving them a feel for their characters’ powers and skills.

We explored the first half of “Death House” from Curse of Strahd, and I played Assyla, a warlock haunted by her tragic past, who spoke with spirits whose voices no one else heard, and fought to ensure no one else suffered the same fate.

The face card I use for Assyla as an NPC. Face cards are amazing for building NPC recognition from your players.

Given an Old One style pact, twisted spells made the most sense (stuff like Arms of Hadar and Dissonant Whispers). I gave her a creepy way of talking where she repeated the last few words of anything she said, but in a raspy hiss like it came from a strangled throat (strangled throat).

I also arranged the role-play traits I felt would best suit her:

A person with no trust in divine beings, who refuses to be a victim or allow others to be victimized. “The gods won’t help us, so we must help ourselves (help ourselves). Rest assured, we won’t let anyone hurt you (hurt you).

She was chaotic good – not beholden to some laws or moral ideology, but certainly willing to sacrifice on behalf of others.

Even so, her flaw was assuming the worst in people–that, and the whole “talking to spirits” thing. As an NPC (or briefly as the DM PC to round out the party for my kids’ intro to playing 5E), she served as an unreliable voice that could give the party misleading “insight.”

The ‘haunted one’ background in Strahd includes another key component – a harrowing event that set the character on their path into some form of darkness. For Assyla, that was the day her entire village was slaughtered before her eyes. However, when the shadowy beast found her, it froze and stared at her for a moment before calmly walking away, never to return.

One day, in fiction or in a campaign, Assyla will have her time in the spotlight… but for now, she’ll appear as an NPC, providing heroes the questionable wisdom of those beyond the grave (beyond the grave).

Download on the Down-Low

Here’s my BlogBattle entry for this week, with the word “pirate” and the genre of crime/thriller, especially mystery.

This was an unexpected return to the setting of a recent piece starring Dom the Deadtective and his love interest, Innova, the Spirit of Innovation, prisoner of the cruel and powerful Oni. I’ll finish this story with next week’s Blog Battle. 

—–

Innova tiptoes through the alleyway, weaving between puddles of vomit and piles of Devil-Knows-What. Her nose turns up at the odor, or at least that’s the impression I get. Not sure spirits breathe at all, let alone smell anything. 
We’re a couple blocks down the road from the banks of the Styx, where the Ferryman drops off all the new arrivals–assuming they don’t find other ways into these parts. I can see the crowd of newcomers stumbling around, dumbfounded, maybe trying to make sense of their last moments, struggling to understand how they ended up here. 

High overhead, angels speed through the plumes of ash and swirling clouds, zipping to and fro on whatever errands Heaven deems important. Other spirits flicker through the sky over the crowd, curious and watchful, but keeping their distance. 

Some goblins are slumped against the wall of the alley, drunken to oblivion, surrounded by the wreckage of a keg and the stench of waste. I’m jealous of Innova, and wishing my nose could block out the stink. But being caught between life and death means just about everything works fine. 

Everything except hope.

“I can’t believe,” Innova says, looking around, “that you traded away your Intel on the Prince of Rage for this.”

Turned out ol’ Belial’s got a secret. Big fan of bootleg entertainment smuggled from the up-world… and I’m talking cartoons with ponies and unicorns, or movies where dolphins save the day. Haven’t seen anything so funny in all my years down here as a massive, black-horned Daemon Lord fighting back tears when the little girl and her dolphin finally reunite at the end of the film. 

The Oni didn’t believe me at first–I had to bring him proof. Hacked in and copied a video feed from the Prince’s lair. When the Oni watched it, he laughed so hard I thought he’d shatter his armor. 

The blackmail potential was worth a fortune. Got me a day with Innova, outside the Oni’s club. The tracker strapped around her ankle rattles a little with each step–a formality, really. Her radiant figure is pretty hard to miss strolling down the black tar streets of Hell. Plenty of petty thugs and beady-eyed hellspawn watching our every move. If I tried to escape with the Spirit of Innovation, one of these devils’ll rat me out to the Oni in a heartbeat. 

The thought barely crossed my mind, like, five or ten times. I know some back ways and hidden paths through the outskirts of the underworld. Could prob’ly give the Oni’s toughs a good chase–maybe even make it to some kind of freedom, such as there is to find down here.

But much as I love Innova’s company, I need her for something else right now. Everything’s brighter when she’s around. Clearer. Focused. Complicated things just start to make sense. It’s her effect on the people around her, boosting creativity, inspiring new ideas, new ways of seeing things. 

“Dom,” Innova says, “seriously. What are we doing here?”

“I’m hoping it’s just a quick stop before we find something better to do. I’ve got a bit of mystery to figure out.”

Turns out someone’s been cutting into the Oni’s unique business–I’m talking the bottled spirits, not the brokering of secrets. The numbers at the bar have been low lately, like people found another source. Only there ain’t another being with the power to capture and collect pure spiritual essence, so an upstart rival doesn’t make sense.

My lead pointed me this way, before he vanished. Then he turned up a husk, drained of whatever remnants of life he’d brought down here from his mortal days. Figure if someone goes to the trouble of killing a dead person to keep a secret, must be a good one.

Too good of one, in fact. I’ve scoured these streets a hundred times on my own, with nothing to show but worn-out soles. Not a scrap of a clue to go on… and today’s not looking any better.

“Let’s go on,” I say, taking Innova’s hand. But she doesn’t move. Head cocked, brow furrowed, she’s fixated on the main thoroughfare. 

“What is it, babe?”

She purses her lips. “Why are so many people moving the wrong direction, toward the ferry?”

I watch the shifting bodies and heads bobbing up and down, letting my eyes go a little unfocused, taking in the big picture. She’s right. Among all the clueless recently departed, there are a handful going against the stream like salmon in the rapids. I’ve been checking out the headstones, so to speak, forgetting that there’s a whole cemetery.

In fact, the only ones that move with any purpose are weaving the wrong way through the shambling masses and their vacant stares. I don’t remember ever feeling that way after I came down here. “Does everyone look sluggish to you?”
Innova nods. 

We head toward the ferry too, sticking to alleys and side streets–for whatever it’s worth since I’m walking beside a glowing vision of beauty. There’s a rusted ladder hanging from a fire escape on the next building–an amusing feature for the pit of hell. “Maybe we should get onto the rooftops,” I suggest. “Lots of eyes down here.”

Innova shrugs and starts climbing. The look in her eyes is still a mixture of love and confusion. “You have the weirdest ideas for dates,” she calls down as I climb up. Then something catches her eye and she disappears from view.

The ferry pulls up to the dock, full of passengers about to disembark into the wrong side of eternity. They all look just as lifeless as the crowd, no pun intended. I find myself mesmerized watching them lumbering off the boat and into their new home. 

“Look at the Ferryman,” Innova whispers. He’s working at the back of the vessel, hooking up fuel hoses or something, charging the ferry’s necrotic cells for another trip, perhaps.

Except when I look at the pulsing lights, it’s clear the energy is pumping the wrong way. Dockhands disconnect metal tanks and carry them off, one under each thick arm. Empty cylinders replace the first pairs, then another set.

Innova peers at the tanks and gasps. “Those are full of spirits… or spiritual essences of some kind. I can sense the emotions, the experiences–the contents of the tanks feel like they’ve been spliced or suctioned off the new arrivals on the ferry.”

Things finally click into place. “They’re burning bootleg copies of souls,” I say, “collecting passions… pirating the human spirit.”

“Is that even possible?”

“Maybe they’re not as high-quality as what the Oni offers, but probably good enough for a cheap fix.” I creep toward the edge of the rooftop. “We need to get on board that ship.”

“Uh, Dom?” Innova kicks up her smooth, long leg and wiggles her foot at me, jostling the tracker. “The Oni will unleash all hell after you if I step on that ferry. What are we supposed to do about this?”

I can’t help but grin. She’s so cute when she’s concerned. And like a flash of her bright smile, a moment of inspired genius flares in my mind. 

Innova grimaces. “Oh, I don’t like that look.”

“Why not?” I poke a playful finger her way. “”It’s your fault, after all. I’ve got an idea, one that solves all our problems at once…”

—–

(to be continued next week)