I quite possibly squealed with glee when I saw the Dungeons and Dragons 5th Edition Player’s Handbook show up at our local base exchange book store. That meant they should carry the other books when those are published.
I know there’s Amazon, but I still like picking up a physical thing and looking at it before deciding to plunk down my card or cash.
Some of my best-viewed blog posts are about 5th edition. It’s perhaps a trick of the title I chose; certain kinds of players go looking for ideas on how to build the “best” character to “win” at the game, so they’ll search online to see what combinations and tricks others have found within the rules to make (arguably) overpowered characters.
I suppose it’s the D&D version of human growth hormone, and it’s not banned… just frowned upon by some.
Leaving for a deployment plus NaNoWriMo kept me from focusing on setting up the long-awaited game for my family, let alone an actual group of people. But what D&D 5th Edition is doing well is just that: bringing groups of people back together.
Sure, your tabletop group today might bring along their tablets or iPhones for dice apps and fast tracking of information related to the game. The tabletop might even be virtual.
But people are connecting once again, telling stories together, and exploring that wonderful space between our ears. Some fear that in our digital, always-connected, everything-visualized world, there’s little room for imagination and wonder.
Thankfully I find these fears unfounded. My kids play with Legos and bring me their latest creations constantly. They also play Minecraft on the iPad or Xbox. But again, they often show off their wild palaces, deep caverns, and unique structures. They’re exercising and expressing their imagination with ease.
While I don’t fear for them in this area, I do want to encourage them–and their friends–and create spaces for their minds to play in. Because we have that ability to conceive of things beyond ourselves… beyond even the bounds of what we’ve seen or experienced before… beyond what actually exists and into what could.
Maybe that’s not for everyone. Whether the subject is video games, RPGs, or even TV shows and written fiction, I know I’ve heard the judgmental “I don’t waste my time thinking about things that aren’t real.”
This article sums it up really well, even if the URL appears to be about something completely different (and super gross):