Sooner or later, you’ll notice that I have a fondness for Role-Playing Games, and Dungeons and Dragons in particular.
A while back, my wife and I were chatting about what to do with our children, since we try very hard to make sure that we both get to be a part of any regular gaming group. (This eases tensions, it keeps her from being stuck at home with the kids she’s stuck at home with during the work day, and it keeps me from quitting groups in order to save my marriage. Win all around.)
Participation in any regular gaming groups means taking away significant family time from the kids, who usually end up on “game night” watching movies and playing games by themselves until bed time.
But what iftheywere playing the games?
About a year ago, we tried it out. I spent some time with the kids, helping them create characters and understand the basics of the rules.
Deborah had been given a half-tiger/half-man figure as a present, and she begged me to let her make a tiger-man. The beauty ofD&Dis, if you’re not taking it too seriously, you can do whatever you want. So that was an easy “yes.” Her tiger-man became an archer with the unique name of “Beastly Tiger.” (She has a stuffed bunny named Bunny. This is a trend.)
Jonathan wanted a wizard. But he had seen some pictures of 4th Edition D&D books, so he also wanted “one of those dinosaur guys,” better known as a Dragonborn.
Now if you’re familiar with 4th Edition, you will probably know that Dragonborn don’t make for ideal wizards. They’re more the burly fighter types, solving things with battle axes and brawn instead of balls of lightning and brains. But, again, we’re not taking this serious. And, quite honestly, in my head that gives his character something unique and interesting, a background story that raises questions (and creates opportunities for the DM).
Why did this guy learn to use magic when the rest of his society pursues martial training?
What did he experience growing up–was he an outcast?
Is there something he hopes to achieve through magic that he knows he can’t accomplish by traditional means?
So the answer was, of course, a whole-hearted “Yes.”
Justin was about 6 years old at the time, so he didn’t have much attention span for this sort of thing. He was happy to create a “sneaky guy” and decided to name his character “Clayface” because Justin is an insane fan of LEGO Batman (where Clayface is a villain). Clayface has the power to make himself look like other people… and I can easily picture a stealthy Rogue who is also a master of disguises. So again, a definite “Yes.”
My wife made a character based on a previous campaign, a battle-captain named Bethrynivere who could inspire the others to better performance in a fight. And I threw in a favorite half-orc sorceror whose unique approach to problem-solving often made my kids laugh. So we had our party.
Things only got better once we started playing. After getting the feel for combat with a few bouts in the training arena, they pulled a shift of guard duty and were able to rescue a merchant whose wagon was under attack by goblins. Justin decided his rogue would do some acrobatics as well, jumping into a pit for cover while throwing knives at his target. Jonathan’s wizard cast a couple spells, and then decided he really wanted to run around the pit to crack some goblin on the head with the wizard’s staff (highly unusual behavior for a wizard, but it was still awesome). Jami had her elf spring up onto the wagon to fight the goblins, sending them flying off the back of the out-of-control vehicle. Seeing that the goblins were beaten but the merchant and Bethrynivere were about to be in a wagon crash, Deborah had Beastly Tiger leap up onto the wagon, grab hold of both of them, and spring off in a backward flip to save them from harm. (Borak, my half-orc, pretty much slept through the whole event.)
I love game night with adults — it’s always interesting to see what creative solutions (or attempted solutions) my friends come up with. But I never knew how full of surprises my kids and their characters could be. I’m sure there will still be some D&D nights where they’re stuck watching a movie or playing upstairs in their rooms. It’s great that there can also be some D&D nights where we hand them their dice, lay out the maps, and ask, “What do you do next?”